Improvements
Note | Status |
---|---|
Changes internal type name of some asset IDs from Content to ContentId. This is visible in error messages and the Object Browser. | Live |
Introduces selection mode support for UIDragDetector. | Live |
Shift + X/C Studio shortcuts no longer break keyboard input for X/C keys during playtesting. The same applies to all keys around the WASD grouping, as they are never treated as shortcuts during playtesting. | Live |
Fixes an issue with SoundService.DefaultListenerLocation where listeners occasionally do not spawn as intended. | Pending |
Fixes
Note | Status |
---|---|
Fixes issue with groups disappearing from the Import Preview "Creator" dropdown. | Live |
Adds parallel-script reads in the Lighting singleton for the GetMoonDirection(), GetSunDirection(), and GetMinutesAfterMidnight() methods. | Live |
Fixes an issue where scripts could not be destroyed while yielding via task.wait()/delay()/desynchronize() with Deferred signaling enabled. | Live |
Fixes mouse interactions with MicroProfiler when device emulation is used and scaling is "Physical Size" or "Fit to Window". | Live |
Fixes issues with the mobile touch jump button on character death. | Live |
Corrects bug in retargeting which could cause some characters' arms to be unexpectedly bent. | Live |
Suppresses errors about "exception while signaling: Cannot load the AnimationClipProvider Service" when interacting with streaming NPCs. | Live |
Fixes an issue with Glass material rendering in Studio's "Unified Lighting" beta. | Live |
Fixes autocomplete with multi-byte unicode characters present in the Command Bar. | Live |
Fixes behavior where an unmodified package script can be modified in live scripting mode. | Live |
Adds Studio document icons on macOS. | Live |
Focusing a TextBox within a signal connection no longer inserts extra characters. | Pending |
Tools comprised of simulated parts no longer apply large reaction forces on equip. | Pending |