Improvements
Note | Status |
---|---|
MicroProfiler in Roblox Studio now includes a flamegraph profiler for memory allocation frequency inside Luau scripts. | Live |
Updates the Script Editor documentation view with new link text. Also hides code samples by default. | Live |
Introduces selection mode support for UIDragDetector. | Live |
Implements preliminary support for require-by-string. | Pending |
Adds MeshPart.MeshContent. Not enabled yet. | Pending |
Adds replication support for Content properties. | Pending |
Fixes
Note | Status |
---|---|
Fixes an issue where Model LOD does not apply the SurfaceAppearance tint color. | Live |
Fixes Orbital camera throwing errors. | Live |
Fixes type info missing from intersection type. | Live |
The Device Ribbon button now stays active when the Device Emulator Toolbar is active. | Live |
Dead avatar rigs no longer reassemble when physics ownership changes. | Pending |
Fixes new solver crashes related to unions of tables. Users might see false positive errors related to “Cannot add indexer to table”. | Pending |
EditableMesh normals that are automatically computed are now more robust. Converting a Mesh Asset to an EditableMesh retains normals. | Pending |
Calling model:Scale() does not scale Humanoid.BodyProportionScale or Humanoid.BodyTypeScale because these are not linear-scaling values for humanoids; they are proportional values that don’t care about the size of the humanoid. | Pending |