Improvements
Note | Status |
---|---|
Added a new Humanoid.ApplyDescriptionFinished event which fires after Humanoid:ApplyDescription has updated the avatar model. | Live |
In order to declutter captured images, watermarks no longer appear in CaptureService images or Selfie Mode dev module images. Deprecates CaptureService CaptureSaved signal, as well as ScreenshotHud OverlayFont, UsernameOverlayEnabled, and ExperienceNameOverlayEnabled properties. | Live |
In game menus, and in-app settings now include an on/off switch for haptics. | Live |
In Studio, the hotkeys for changing tool modes when editing Path2D can now be customized. | Live |
Fixes
Note | Status |
---|---|
Fixed behavior on removing Sky and Atmosphere instances on the Lighting service when multiple Sky or Atmosphere instances are present. | Live |
Fixed an issue that could cause Roblox Studio to take a long time to close a place with a large number of scripts. | Live |
Updated textures for ClayRoofTiles material. | Live |
Adjusts PlayerScripts so that gamepad camera rotation is not FPS-dependent. | Live |
Fix inaccurate values in the security column of the ActionBindings developer console tab. | Live |
Removed "example" link when mousing over lines in the Output Window on deleted scripts. | Live |
Uploading an image from the properties panel now happens asynchronously. | Live |
Fixes various truncations in German in the Terrain Editor. | Live |
The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin. | Live |
Fix bug where dragging a part with the Transform tool would teleport its position to the previously selected part when deferred events are used. | Live |
Swimming now works with WalkSpeed values lower than 10. | Pending |
Fixed an issue with mobile highlights where outline color could be off sometimes when object are thin or small. | Pending |
Improves video processing. | Pending |
Fixed the collision behavior of small meshes under 0.1 studs. | Pending |
The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin. | Pending |
Moves Studio token refresh off the main thread. | Pending |