Improvements
Note | Status |
---|---|
The linter now issues warnings for using @native attribute on functions in native modules. | Live |
Optimizes collisions for complicated meshes. | Live |
Attributes are now syntax-highlighted in Studio. | Live |
Adds the Montserrat font to the content folder as 'rbxasset://fonts/families/Montserrat.json'. Note that this isn't a new font, it was already available on the Marketplace. | Live |
Integrates Grass Density with PerformanceControl to automatically reduce memory usage on low-end devices. | Pending |
Adds the RichText property in GetTextBoundsParams, which you can use to measure TextBounds of RichText. | Pending |
Fixes
Note | Status |
---|---|
Player:Move() no longer spams a warning message after character death. | Live |
Fixes issue where processing a very long branch of primitives in an anchored assembly could cause a stack overflow in StreamingSolver. | Live |
Fixes an issue where the command-line didn't work in Developer Console server mode. | Live |
Adjusts PlayerScripts so that gamepad camera rotation is not FPS-dependent. | Live |
The visual editor for Path2D in Studio now appears if a selected Path2D's parent is in a Folder. | Live |
Fixes asset reloading in Asset Manager. | Pending |