Release notes for 631

Improvements

NoteStatus

Integrates Grass Density with PerformanceControl to automatically reduce memory usage on low-end devices.

Live

The linter now issues warnings for using @native attribute on functions in native modules.

Live

Optimizes collisions for complicated meshes.

Live

Attributes are now syntax-highlighted in Studio.

Live

Adds the RichText property in GetTextBoundsParams, which you can use to measure TextBounds of RichText.

Live

Fixes

NoteStatus

Fixes issue where processing a very long branch of primitives in an anchored assembly could cause a stack overflow in StreamingSolver.

Live

Fixes an issue where the command-line didn't work in Developer Console server mode.

Live

Adjusts PlayerScripts so that gamepad camera rotation is not FPS-dependent.

Live

The visual editor for Path2D in Studio now appears if a selected Path2D's parent is in a Folder.

Live

Fixes a numerical precision issue in Vector2.Angle and Vector3.Angle.

Live

Player:Move() no longer spams a warning message after character death.

Live

Fixes the size of the Save Changes dialog to show its buttons.

Live

Fixes asset reloading in Asset Manager.

Live

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