Release Notes for 633

Improvements

NoteStatus

Added Widget header with Device Selector and Mapping buttons.

Live

Turning on and off UI visibility (including via StarterGui.ShowDevelopmentGui) no longer deactivates the select tool.

Live

Certain properties in Studio settings wouldn't fire their :GetPropertyChangedSignal() events and now do.

Live

Warns the first time an instance is added under the deprecated JointsService.

Pending

Adds the AudioFilter instance.

Pending

Added context menu support in Studio to help find what Wires are connected to.

Pending

Fixes

NoteStatus

Fix persistent missing humanoid/accessory textures. Also fixes an issue where one composite avatar texture is used for the incorrect avatar.

Live

Fixes disappearing lights in async lighting voxelization.

Live

Allocates more stack memory for asynchronous light updates in different threads.

Live

Thumbnails in the image picker should now be correct, even when there is a large number of images available.

Live

When exporting files to .rbxlx, Studio no longer filters out Welds and Joints if they have only one of the two part fields (Part0 and Part1) set.

Live

Fixed a race condition where preloadAsync might wait forever on loading meshes that were evicted during a time of heavy content loading.

Pending

Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn't be part of the selection.

Pending

game.CreatorId no longer always returns 0 when testing on the client for a published place and will now return the expected value.

Pending