Release Notes for 636

Améliorations

NoteStatut

Adds TweenService:SmoothDamp that allows smoothing a value towards a target simulating a critically damped spring. Supports number/Vector2/Vector3/CFrame.

Live

Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId.

Live

Fixes internal issue that could impact rare cases with ShapeCasts.

Live

Turns off rendering when monitor is off.

Live

Adds AudioEmitter:GetInteractingListeners() and AudioListener:GetInteractingEmitters() methods, which can be used to tell which listeners can hear an emitter, or which emitters can be heard-by a listener.

Pending

Export as Obj is now 10x faster and shows a progress dialog with cancel button.

Pending

Corrections

NoteStatut

Fixes issue with errors soft-locking Studio when running in local test mode.

Live

Fixes Script Editor ghost text display while the Script Editor is horizontally scrolled.

Live

BillboardGui objects in ReplicatedStorage no longer invoke UpdateUILayouts.

Live

TextLabel objects now render correctly when Text is set after RenderStepped.

Live
Pending

Fixes and blocks use of replicated EditableMesh and EditableImage objects.

Pending

Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn't be part of the selection.

Pending

Changes the hex label in the Color3 picker dialog from "HTML" to "Hex" to be more accurate.

Pending

The Explorer and Properties filters now only take scroll input if they are in focus.

Pending

Invisible modal buttons under a ScrollingFrame no longer prevent mouse lock.

Pending