Release Notes for 630

Améliorations

NoteStatut

Updated current tone mapper presets to not affect Lighting.Technology of "Compatibility."

Live

Improves performance of large selections when Outlines selection style is chosen from the View tab of Studio.

Live

Adds a visual editor for AudioEqualizer.

Pending

Improves the flame graph UI for Microprofiler.

Pending

Introduces @native attribute to enable native compilation of individual Luau functions.

Pending

Adds BanConfigType and UnbanConfigType for the inputs to the ban APIs.

Pending

Adds a garish placeholder for a replicated EditableMesh as a reminder that replication is not yet available.

Pending

Adds a "Material Action as Tool" toggle to the beta Material Picker. When enabled, clicking on parts or holding the mouse button down while hovering over parts will apply the selected material.

Pending

Adds support for OpenType font features zero and ss03.

Pending

Corrections

NoteStatut

Fixes bug where waypoints are not sent after PathfindingLink.

Live

Luau deprecation API lint warning now mentions suggested method class name if it's in a different class.

Live

Fixes visual issue in Asset Importer plugin

Pending

Reloads pending texture assets after some time if canceled prematurely.

Pending

Fixes a bug that caused EchoSoundEffect.Feedback to not work correctly.

Pending

Fixes a bug where changing the Studio volume does not persist when exiting play mode.

Pending

Fixes viewport frame reflection face orientations.

Pending

All place files are now treated as if they're upgraded with Shorelines, meaning they will use the new algorithm. Voxel values are not actually changed, and you can still run the upgrade process from Studio.

Pending

Fixes an issue that could prevent streaming of parts added under an already streamed persistent model in some situations.

Pending

Resolves a Studio crash related to the EditableMesh beta.

Pending

Fixes issue where processing a very long branch of primitives in an anchored assembly could cause a stack overflow in StreamingSolver.

Pending

Random.new() behaves the same on all platforms if the seed argument is within [-9007199254740991, 9007199254740991].

Pending

Separates the Studio volume level from the in-experience volume level.

Pending

Fixes a bug where a Sound can start playing when opening the Convert to Package window.

Pending

Fixes MouseLockType behavior in Studio when it has been set to LockCenter or LockCurrentPosition.

Pending

Fixes issue with ScrollingFrame input sinking.

Pending

On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input.

Pending

Fixes a bug with gamepad selection and ScrollingFrame with ClipsDescendants set to false.

Pending

Fixes a bug where the Rename context menu option in the Explorer is not available for a newly added instance until it is deselected and reselected again.

Pending

Uploading an image asset from the Properties window now happens asynchronously.

Pending

Fixes an error when summoning the handles to Terrain under the Dragger QoL Improvements beta.

Pending

Fixes an issue preventing image uploading through the Material Manager.

Pending

UI Editor will not select invisible GUI objects.

Pending