Packages

To keep assets organized and reusable across your team or across multiple projects, you can group your instances and convert them into reusable packages. Packages make the overall process of building worlds faster and more ergonomic, but they also help with consistency, deduplication, collaboration, and versioning:

  • Easily update all copies of a package to the latest version, or only update specific copies.
  • Set packages to automatically update whenever there's a new version.
  • Give collaborators Edit or Use permissions to the contents of a package.
  • View the full version history for a package, compare versions, and restore old versions.

The most efficient workflow is to create a package, share it with any collaborators, and set it to auto-update. And you don't have to wait for a model to be "done" before using it in a package. Even if the package is a placeholder on top of a simple shape, you can use it to greybox your environment and then have the placeholder copies automatically update as you publish more detailed versions.

Create packages

You can create a package from any single object or any single parent and children branch of objects. If you want to create a package for a single object, add it to a Model grouping first so that you can add, remove, or scale child objects within the package later without breaking the package.

To create a package:

  1. In the Explorer window or 3D viewport, right-click the object(s) you want to turn into a package and, in contextual menu, select Convert to Package.

  2. In the new window, fill in the package details. In particular, if you're working in a group, set Ownership to the appropriate group in which you have permission to create/edit group games.

  3. Click Submit.

  4. After the conversion completes, the object receives a "chain link" symbol in the Explorer window to identify it as a package. Additionally, you can see a new PackageLink object parented to the object.

    A maple tree model in the Explorer window with the package icon next to it.
  5. OPTIONAL
    Select the PackageLink object and enable AutoUpdate in the Properties window. Note how the icon changes to indicate that the package is set to automatically update.

Insert packages

To insert a package that doesn't already exist in the current place, you must initially insert it from the Toolbox:

  • From InventoryMy Packages for packages that you've published to or obtained from the Creator Store, as well as packages that a friend owns and has given you permissions to use.
  • From CreationsGroup Packages for packages published by members of your group (including yourself).
A close up view of the Toolbox with both the Inventory tab and the assets dropdown menu highlighted.
Toolbox ⟩ Inventory ⟩ My Packages
A close up view of the Toolbox with the Creations tab highlighted.
Toolbox ⟩ Creations ⟩ Group Packages

Once you've inserted a package into a published place's data model, it appears in the Asset Manager and remains there even if you later delete all copies of it.

Modify packages

You can edit packages and their children just like other objects. Modifying packages disables auto‑update until you publish or revert the changes.

Most edits flag the package as modified, although the following changes are not considered package modifications:

Once modified, packages with unpublished changes get a modified icon in the Explorer window:

The Explorer window with an icon that identifies unpublished package changes.

Add or update configurations

You can include instance attributes at the root of a package to customize its behavior. When you publish a package, the current set of attributes/values will become the package's default configurations. On any given copy of a package, those attribute values can be changed on a per‑instance basis, and those changed are noted through bold italics. When package copies are updated, modified configuration values will be preserved, while other attributes will be updated to the latest default value.

The Attributes section of the Properties window showing one attribute value modified and noted through bold italics.

Nested packages

You can nest packages inside of other packages to maintain and collaborate on complex hierarchies, such as a series of vehicle mechanics which can be modified independently of the vehicle's parent package.

If you modify a nested package, both the nested package and the parent package are considered as modified. You must publish changes to any nested package before you're allowed to publish changes to its parent package, since publishing the parent would mark it as current/unmodified and conflict with the nested package's modifications.

Package scripts

Each script within an unmodified package is read-only and shows a notification on the top with a hyperlink to unlock the script.

A script tab with a yellow notification that you can click to modify the script that's within an unmodified package.

Clicking the hyperlink:

  • Flags the package as modified regardless of whether you edit the script.
  • Removes the notification/hyperlink from other scripts within the package.

Once the package is published and moved to an unmodified state, the scripts under it become read‑only with a hyperlink to modify.

Publish package changes

You can publish any change to a package as a new version, making your updates available to other package copies throughout the place and across all games. It's not required to publish a modified package before publishing a place because the modified version is saved along with the place for future iteration.

To publish changes to a package:

  1. In the Explorer window or 3D viewport, right-click the modified copy and select Publish to Package.

  2. If a package copy has auto-update turned on, it immediately pulls in the updated version when you open the place that contains them. Other copies get a "download" symbol that indicates an update is available. You can individually update or mass-update all copies.

    Icons next to packages that have a potential update.
  3. OPTIONAL
    Add a description of your changes:

    1. Right-click the package and select Package Details.
    2. In the Asset Configuration window, select Versions.
    3. Under your most-recent change, select Add.
    4. Describe your changes, then click the Submit button.

Update outdated copies

You can update outdated package copies to the most recent version, or you can continue to use the older version.

  1. In the Explorer window, locate outdated copies by the "download" symbol. You can also select the outdated copy in the 3D viewport.

    Icons next to packages that have a potential update.
  2. Right-click an outdated copy and select Get Latest Package. You can also select multiple packages, right-click, and Get Latest For Selected Packages.

Mass updates

Extensive use of packages may result in many package copies across multiple places in a game. In addition to individual syncing and automatic updates, you can update all copies of a package through mass updating.

  1. RECOMMENDED
    Close other Studio instances with any of the game's places open; this prevents another unsaved instance of a place from potentially overwriting your updates.
  2. In the Explorer window or 3D viewport, right-click the desired package and select Update All.
  3. Choose all places in the game or some subset of places and click Update.

Automatic updates

To make syncing easier, you can set a package copy to update automatically whenever a newer version is published. Auto-update of the package copies will take place when a place is opened in Studio.

  1. In the Explorer window, expand the package's hierarchy tree and select its PackageLink object.

    A close up view of a package in the Explorer window with its PackageLink object highlighted.
  2. In the Properties window, enable the AutoUpdate property. If you have nested packages, this property only applies to the highest-level parent package, meaning automatic updates only occur when the parent package is updated.

Share and access levels

You can grant permission to friends, games, groups, or specific group user roles so that they can freely use your packages in their creations. For more information on asset access, see Asset privacy.

To change package permissions for a collaborator, such as a friend or group:

  1. In the Explorer window, Toolbox, or Asset Manager, right-click the desired package and select Package Options ⟩ Package Details.

  2. In the Asset Configuration window, select Permissions.

  3. Using the search bar, input and select a collaborator that you want to grant permission to use your package, then choose a permission level.

    PermissionDescription
    Use & ViewThe collaborator can use and view (but not edit) the current and previous package versions. Once you provide a collaborator with this ability, you cannot revoke access to a copy they already inserted into their game; revoking access prevents reinsertion or package updates, but package copies in their data model remain intact.
    EditThe collaborator can use, view, and edit the current and previous package versions, including publishing changes to it.

Revert package changes

Instead of undoing an entire series of package changes one by one, you can revert unpublished changes in one action, restore a package to a previous version, or revert changes to specific configurations.

Revert unpublished changes

To undo an entire series of unpublished changes:

  1. In the Explorer window, locate modified copies by the dot on their package icons. You can also select modified copies in the 3D viewport.

    The Explorer window with an icon that identifies unpublished package changes.
  2. Right-click a single modified copy and select Undo Changes to Package, or select multiple copies (at least one of them modified), right-click, and select Undo Changes to Selected Packages.

Restore to published version

To restore a package to a previously published version:

  1. In the Explorer window, Toolbox, or Asset Manager, right-click the desired package and select Package Options ⟩ Package Details.
  2. In the Asset Configuration window, select Versions. The window displays details for each published version, including the date and time of publication, along with any descriptions of the changes.
  3. Click the checkmark next to the version you want to restore and click Submit.

Revert configurations

To revert any configuration attribute to its default, select Reset from its options menu in the Attributes section of the Properties window.

The Attributes section of the Properties window with the attribute's option menu expanded.

Compare package versions

When a package has multiple versions, you can compare changes between versions using the diff viewer. The tool has a package hierarchy menu that indicates all added, removed, or modified instances between versions using corresponding icons, including the following features:

  • Visual Overview shows the visual differences of the 3D rendering under different camera positions. It's the default view for packages with a 3D object (models, parts) as the root object, and it's currently only available for the root object.

  • Properties shows changes of properties and attributes. It's the default view for packages with a non-3D object (scripts, lights, 2D objects) as the root object, and it's available for all instances in a package.

  • Script shows line-by-line script differences. It's available for packages containing scripts, regardless of whether the script is the root object or not.

To compare package versions:

  1. In the Explorer or 3D viewport, right‑click the target package and select Package Options ⟩ Compare Package Versions.

  2. By default, the window compares changes between your local copy and the latest version. Use the two dropdown menus to compare different versions.

    A close up view of an example diff viewer. The compare settings are highlighted.
  3. After selecting versions:

    1. To compare the visual renderings of the root model, if applicable, select the Visual Overview tab and adjust the camera control for your desired angle. Controls are synchronized across views:

      • Pan the camera using left mouse clicks.
      • Rotate the camera using right mouse clicks.
      • Zoom in and out the camera with the mouse wheel.
      • Recenter using the keyboard shortcut F.
    2. To compare properties and attributes of an instance, select the instance and the Properties tab.

    3. To compare script differences for a package that is a script or contains scripts, use the Script tab.

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