The Creator Store is a marketplace that features millions of assets made by Roblox and independent creators for others to use within their game development. It includes many different types of assets, such as 3D model asset packs, materials, Studio plugins, gameplay scripts, UI elements, and sound effects.
You can find the Creator Store both on the Creator Hub and directly inside Studio's Toolbox. Both access points allow you to find and save assets to your inventory so that you can reuse the assets in any of your projects.

In addition to using or distributing your own free assets on the Creator Store, you can become a seller and monetize any models or plugins that you create for United States Dollars (USD). This monetization method lets you earn 100% of net proceeds on transactions, bypassing platform fees and DevEx rates.

Asset categories
The Creator Store offers many asset categories for creators to use as they search for assets for their projects. When you narrow down your search to a specific category, additional sub-categories display to help you further filter your results for distinct gameplay objects.
For more information on any high-level asset category, click through the following tabs.
The 3D Assets category features three-dimensional assets that help bring your game's environment and characters to life. Models in this category contain 3D geometry, such as parts and meshes, as well as collections of other visual or auditory objects that immerse players within the game, such as physics and audio objects.


Find assets
In addition to asset categories, the Creator Store offers an Advanced Filter button with specialty filters to further narrow your search results so that you can find the exact assets that you're looking for. When you select the Advanced Filter button, you can:
- Sort by relevance or rating.
- Filter creators by verification status and username.
- Set price parameters.
- Specify that you only want to see results that contain specific asset types.

When you find an asset of interest, hover over the asset's thumbnail and click the magnifying glass icon to open the asset's details page. Every asset's details page includes:
- The name of the account that's distributing the asset.
- A button to either acquire or purchase the asset.
- Video preview and up to five images that highlight the asset's appearance or functionality.
- The asset type, when it was created, and when it was last updated.
- A description of the asset.
- Technical details, such as the asset's triangle, vertice, and script count.
- A ratings score and reviews from other creators.

If you are looking at the asset's details page on the Creator Hub, you can click the Try in Roblox button to test the asset in a custom demo game, if available, or click the main blue button at the top-right corner to acquire or purchase the asset and add it to your inventory.


If you are looking at the asset's details page while in Studio, you can also insert it directly to your game:
- If the asset is a model, mesh, decal, video, or audio asset, click it or drag‑and‑drop it into the 3D viewport. The asset displays in the Explorer window and any applicable 3D content displays in the 3D viewport.
- If the asset is a plugin, click it and use the Install button to add it to the mezzanine's Plugins tab.
- If the asset is a font, click it and use the Install button to add it to your font library. The font becomes available for user interface elements such as text labels or buttons.
Distribute and sell assets
When you are ready, you can publicly distribute and sell your own assets on the Creator Store for others to use within their own game development. Specifically, as long as you and your assets meet Creator Store requirements, you can:
- Distribute and make freely available any mesh or image that you have imported through the 3D Importer, or any model, plugin, or audio asset that you have uploaded to your inventory.
- Sell any model or plugin and earn 100% of net proceeds on transactions. Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted.
Before you import an asset to distribute and sell on the Creator Store, it's highly recommended to opt-into the Asset Privacy beta so that any image, mesh, or decal is created as Restricted by default. When an asset is Restricted, Roblox always checks its permissions when it loads into a game or when a creator takes an action on the asset, such as inserting it into Studio, sharing it with another creator, or listing it on the Creator Store.
For more information on how to distribute assets on the Creator Hub or inside Studio, click through the following tabs.
To distribute an asset through the Creator Hub:
- In the horizontal navigation, select Development Items. All assets you have previously imported display within their respective category.
- Select the asset that you want to distribute. The asset's Configure page displays.
- Configure settings for your asset's details page.
- Fill out the Name and Description fields.
- OPTIONALIf you are ID or phone verified, add up to one video and 5 thumbnail images that showcase your asset's appearance or functionality.
- OPTIONALIn the Try in Roblox section, choose the default Roblox experigameence or provide a custom game for customers to test your asset.
- In the Distribution section, toggle on Distribute on Creator Store.
- If you have a seller account and want to sell a plugin or model, set a price in USD for the asset in the USD Pricing field. If you keep the default value of Free, the asset displays on the Creator Store as free to all creators.
- Click the Save Changes button. After a few moments, the asset becomes public and visible on the Creator Store.
Requirements
In order to be eligible to participate in the Creator Store,
- Assets must meet requirements to be listed.
- Sellers must meet requirements to sell models and plugins.
- Customers must meet requirements to purchase assets.
For a full list of these requirements, click through the following tabs.
Every asset that you distribute and sell on the Creator Store must adhere to the Community Rules, Terms of Use, and Digital Millennium Copyright Act (DMCA) regarding copyright. If any asset breaks these rules, the asset and your account may be subject to moderation.
There are limits on the number of assets you can distribute per 30 days, depending on whether you've verified your account:
| Mesh assets | Image assets | Model assets | Audio assets | Plugins | |
|---|---|---|---|---|---|
| Verified account | 200 | 200 | 200 | 100 | 10 |
| Unverified account | 10 | 10 | 10 | 10 | 2 |
In addition, the Creator Store restricts use of the following practices to ensure asset safety:
- Requiring remote assets, including require(assetId), loadstring(), InsertService:LoadAsset(), AssetService:LoadAssetAsync(), and ModuleScript.LinkedSource. Assets that may look useful on the surface could load another "virus" asset at runtime.
- Including obfuscated code. For publicly-shared assets, it's important for creators to understand what they are putting into their games. If code is obfuscated, creators cannot trust that the script is only doing what it should be doing.
- Extremely large scripts. Assets with unnecessarily large scripts, including multiple repeat lines or large strings that are unused, especially if they cause rendering issues in editors.
Seller accounts
All prospective sellers on the Creator Store must complete an application form through Stripe to create their seller account, set USD prices, and receive payouts. This process applies even if you have previously sold plugins for Robux on the Creator Store.
You are limited to one Stripe account per Roblox account. If your Roblox account meets all eligibility criteria on the Seller Onboarding page, Roblox provides a link to an application form through Stripe so that you can apply for a seller account. This application form collects your personal information in order to process your case.
To avoid any delays in the application process, ensure you have the following details ready before you start filling out the form:
- Banking information, such as account number and sort code.
- Name and home address.
- Contact information, including your phone number and email address.
- Tax identification numbers (TIN), if applicable. This may differ depending on your country of residence.
After you fill out the application form, you'll receive an email acknowledging your submission, and Roblox will send you a notification when there are updates on your application. It can take up to 7 days to review your information and create your seller account.
You can check the status of your application at any time by revisiting the Seller Onboarding page. Your approval status can be in any of the following states:
- Pending - Your information is being reviewed.
- Failed - Your seller account has not been created, either because of an error or because your information was incorrect.
- Information Needed - Stripe requires more information from you before they can confirm your seller account.
- Success - Your seller account has been successfully created. You can set prices and sell assets.
- Rejected - You cannot create a seller account due to fraudulent or malicious activity.
Earnings
Once Stripe confirms your information and creates your seller account, you can start setting USD prices for your model and plugin assets on the Creator Dashboard:
- Plugins have a minimum price of $4.99 and maximum price of $249.99.
- Models have a minimum price of $2.99 and maximum price of $49.99.
When a customer buys one of your assets, the money from the sale enters a 30 day escrow period. At the end of that period, the money will get added to your Stripe account balance and will get deposited in your linked bank account in the next payout cycle.
You can find a record of all your Creator Store transactions on the Transactions page of the Creator Dashboard, including
- Incoming Payments (sales)
- Outgoing Payments (purchases)
- Available Balance that you will be paid in the next payout
- Pending Revenue that's currently being held in a 30-day escrow

Your earnings automatically pay out once a month to the bank associated with your seller account. This occurs on the first of every month. You cannot access your earnings outside of the payout schedule.
For some countries and currencies, there is a non-zero minimum payout amount. These minimums are documented in the Stripe minimum payouts table and Stripe cross-border minimum payout amounts table—the effective minimum is the greater number. ISK, HUF, TWD and UGX currencies have special conditions.
Reimbursements
Reimbursements for customers are deducted from the seller's account. This may occur if:
- A customer requests a refund or chargeback for an asset.
- An asset is moderated after customers have already purchased it, and the moderation decision is not successfully appealed within 5 days. Uploading a new version of the moderated asset will not prevent reimbursements.
When a refund occurs, Roblox removes the asset from the customer's inventory. If a very high proportion of sales for an asset come from accounts with an exceptional history of chargebacks, the asset is taken off sale and your payouts are frozen. If you have grounds to appeal this action, you can file a request with Roblox support.
FAQ
No, the real-world pricing model does not support Robux. You can only price assets on the Creator Store in USD.
Due to regional restrictions, the Creator Store has limited support for some buyers and sellers. In order to become a seller, you must reside in a country that Roblox's third-party payments provider supports. For more information, see Stripe's Cross-border payouts documentation.
If your existing models contain child image or mesh assets that you created before opting into the Asset Privacy beta, they were set to Open Use by default, meaning that they are freely available for anyone to use on Roblox if they have their assetIDs. To protect access to your content, it's recommended to:
- Opt-in to the Asset Privacy beta.
- Only sell newly-uploaded or versioned models with all child assets set to Restricted.
If you don't opt-in to Asset Privacy beta and set your newly uploaded image and mesh assets to Restricted, anyone will be able to easily access and use them in their projects.
Yes. You can freely share assets that were created by you with other creators, groups, or games through the Creator Hub's asset permissions page.
No, you cannot sell or distribute composite models that contain Restricted assets that you didn't create, with the exception of Audio and Video that is also available on the Creator Store. You can share these models directly with your collaborators, but Roblox will not allow you to list assets you did not create on the Creator Store.
No, the asset privacy feature controls how creators can purchase and load your assets on Roblox, it is not a form of DRM. If you suspect a rights violation involving your asset, you can submit the content for removal using the Rights Manager.
You can configure your data-sharing preferences through the Creator Hub. Paid models are only used for AI-enhancement purposes if you choose to opt-in to data sharing. If you opt-in an asset, default for free assets on the Store, and then later opt-out:
- Roblox will remove it from the training dataset within 30 days.
- Any AI Models that were trained using your data will be updated within 365 days.
For more information, see AI data sharing.