改进
说明 | 状态 |
---|---|
Fixes a bug in the new Luau type solver that prevented inferring the types of globals. | Pending |
Improves script write performance for EditableMesh by 20-40%. | Pending |
Adds a visual editor for AudioCompressor and AudioLimiter instances. | Pending |
Fixes bug of incorrect inertia data when using PartOperation:SubstituteGeometry(). | Pending |
Speeds up Studio startup by loading translations in parallel. | Pending |
修复
说明 | 状态 |
---|---|
Fixes an issue with Sound.LoopRegion not working if the bounds of the loop region encompass the entire asset. | Live |
In the "Next Gen Explorer" beta, fixes a rare failure of arrow key navigation/selection to jump to the correct item. | Live |
Adds support for en-150 English (Europe) locale. | Live |
Massively optimizes speed in the "Next Gen Explorer" beta when actively using the tool without clicking. | Live |
In the "Next Gen Explorer" beta, clearing the search now once again expands whatever your selection is, and it only expands the selection you made at time of clearing. | Live |
Pending | |
Fixes a crash when calling Actor:BindToMessage() from the Command Bar in Studio. | Pending |
Fixes issue where switching macOS Studio app across monitors or changing resolution causes crashes. | Pending |
Fixes Studio ribbon buttons "Show Welds" and "Constraint Details" not being capable to toggle. | Pending |
Fixes issues with the mobile touch jump button on character death. | Pending |
Suppresses errors about "exception while signaling: Cannot load the AnimationClipProvider Service" when interacting with streaming NPCs. | Pending |
Humanoid.Seated no longer passes a valid currentSeatPart as nil. | Pending |
Users who register callbacks on DragDetectors for DragDetector.MouseHoverEnter and DragDetector.MouseHoverLeave on touch devices will now only correctly see one set of calls to enter/leave when pressing and releasing (previously there were two sets of calls). | Pending |
Fixes crashes related to custom clothing in the Avatar Setup preview. | Pending |
Fixes an issue where UIDragDetector did not take device insets into account. | Pending |
When drawing in the Terrain Editor with "Ignore Parts" set to false, terrain will be added as expected. | Pending |
Instances in the "Next Gen Explorer" beta now always match the ordering of the current Explorer. | Pending |
Fixes crashes in avatar compatibility plugin when a deep hierarchy is selected, or a hierarchy with invalid UTF8 strings. | Pending |