改进
说明 | 状态 |
---|---|
Makes SharedTable a recognized type in Script analysis, preventing the incorrect unrecognized global error in Studio when SharedTable is used. | Live |
Fix to "/" hotkey focus issue for text input bar focus | Live |
In the Advanced Explorer Filter beta, adds a button to help autocomplete commonly used advanced filters. | Live |
Adds "Stack Lines" option to Output widget which, when unchecked, prevents lines from stacking together. | Live |
Adds the Montserrat font to the content folder as 'rbxasset://fonts/families/Montserrat.json'. Note that this isn't a new font, it was already available on the Marketplace. | Live |
Customized package attributes now display in bold in the Properties pane. The original name of renamed packages also displays in the Explorer pane. | Pending |
修复
说明 | 状态 |
---|---|
Allows developers to select how the rest pose is calculated during animation import with the 3D Importer. | Live |
Adds a way to return nil to Lua in the reflection system. Various functions will now return nil instead of doing a no op. For example, Instance:GetAttribute('ThisAttributeDoesNotExist') returns nil. | Live |
Fixes a subtyping failure when unifying an optional free type with itself, which resulted in Type contains a self-recursive construct errors. | Live |
Occluded outlines should continue to render with lighter opacity when constraints rendered in view. | Live |
Fixes gamepad analog triggers not sending UserInputService.InputChanged events for values 0 and 1. | Live |
Fixes performance issue with expanding and collapsing tables in the Output window. | Live |
Instance attributes now support Enum-typed values. The properties pane has the expected dropdown editor for these attributes. | Live |
Fixes an issue where using "Try In Studio" on the web duplicates the asset when entering play mode. | Live |
Fixes an issue where the scrolling frame's horizontal scrollbar is misaligned when unrotated or broken if rotated. | Live |