Release Notes for 374

改进

说明状态

Changed text of open/ save options under file menu to reflect where the open/ saves are coming from. Remove "Published as" from title bar

Live

Added a function for packages to undo local changes.

Live

Option to import mesh files with multiple meshes as a single mesh vs importing each as a different mesh has moved from Studio settings to import dialog. This option can now be configured per-file.

Live

The bulk importer now fails immediately when the daily upload limit is reached instead of retrying indefinitely until a timeout is reached.

Live

Can now enable diff view from script recovery view

Live

Auto-save renamed to auto-recovery to distinguish it from saving to cloud

Live

Enable "Copy Texture ID to Clipboard" context menu

Live

Update LocalizationService.GetEntries to be non-yielding.

Pending

修复

说明状态

Improved performance when a large minimum radius is used with streaming enabled games.

Live

Fix issues caused by setting UIScale to 0

Live

Fix crash when using "" as a separator to string.split

Live

Fixed raw strings ids being shown for Studio users having Danish locale

Live