改进
说明 | 状态 |
---|---|
PathfindingService now supports variable agent sizes via a new function PathfindingService:CreatePath(agentParameters). There's also a new Path.Blocked() event to be notified when a path has been obstructed by an obstacle. | Live |
Fixed hats. Accessories will not become root while welded to other parts that have mass. | Live |
Added an Active property to joints. You'll be able to use this to tell which welds are currently inactive in configurations with cycles or redundant welds. Known issue: Does not automatically refresh in Studio when changing properties of a joint. | Live |
Fix rare rendering artifacts on Android phones with Mali GPUs | Live |
There's now a settings under "Studio/Advanced" called "Debug Client in APS Mode". If this is true, and Accurate Play Solo is enabled, then when you run play solo the debugger will attach to the client data model, and not the server. | Live |
Fixed read only check box in dark theme | Live |
Improve Play Solo startup time by ~2 seconds. | Live |
Fix rare rendering artifacts on Android phones with Mali GPUs | Pending |
Improve core script loading performance in Studio. | Pending |
Specifying assets by hash was never intended to be used. If this was done for obfuscation purposes stop doing it. | Pending |
修复
说明 | 状态 |
---|---|
Fixes lighting bug caused by bright lights and ambient. | Live |
Fixes spot and surface lights with incorrect lighting, and with range 0. | Live |
Fixes issue where Lighting.Technology mode did not replicate when AccuratePlaySolo is enabled. | Live |
Fixed issue where Welds and other JointInstances with one invalid part could randomly join to other random part or crash. | Live |
Fix particles with fog in Lighting.Technology=Legacy mode. | Live |
Fixed bug where editor flickers when before prompt appears to close it | Live |
Fixed bugs with locking joints | Live |