改进
说明 | 状态 |
---|---|
Fixed bug where Humanoids didn't honor Terrain's collision group | Live |
Improve stability on PowerVR SGX devices on Android | Live |
Location of 'Run Script' action has been changed in Ribbon UI, from 'Test -> Simulation' to 'Model -> Advanced' | Live |
Fixed indentation issue in script editor | Live |
Servers will reject Touch events from Clients that do not own the interacting parts. | Pending |
Changes to neon in experimental Future is bright stage 1 | Pending |
Summary Stats panel is now correctly changing the layout so that it doesn't waste space when most children aren't visible. | Pending |
Improve stability on PowerVR SGX devices on Android | Pending |
修复
说明 | 状态 |
---|---|
Fixed an issue where changing the Size of a part in Workspace would not properly update it's root sort size, which could cause physics replication to stop working for it's assembly or mechanism. | Live |
Fixed an issue where accessories on a player character model was not replicating for other players in StreamingEnabled games | Live |
Fix bug: AlwaysOnTop UI appeared dark with Voxel Lighting Technology | Live |
Improve tonemap to not shift colors as much | Live |
Fixes Ambient when loading a scene with GlobalShadows disabled. | Live |
Fix a crash caused by enabling the new UI system backend | Live |
iPhones with FaceID do not detect accidental home swipes | Live |
'UI Theme' has been deprecated and it must not be used anymore. Use settings().Studio.Theme instead in Plugin script code. | Live |
Fixed a bug with small MeshParts and UnionParts having absurd collision boxes. | Pending |
Improved bandwidth usage for streaming enabled games | Pending |
Fixed rendering artifacts on Motorola Moto Z Droid devices. | Pending |
Fixed a bug that caused characters to warp briefly if something they were standing on got deleted. | Pending |