Improvements
Note | Status |
---|---|
Fixed Studio crash when executing scripts with large amounts of recursion. | Live |
Deprecates TestService property named IsPhysicsEnvironmentalThrottled such that it is functionally always false. | Pending |
Significantly reduced Physics mesh memory. | Pending |
Introduces modern versions of the Studio Device Emulator Device categories. | Pending |
Auto-save now tries its best to delay itself if something is actively being edited. | Pending |
Avatar auto setup now reports progress and stages. | Pending |
Fixes
Note | Status |
---|---|
Fixes a bug in the New Type Solver Beta that sometimes causes the length operator to erroneously infer the type boolean. | Live |
Corrects deprecated info in autocomplete list. | Live |
Adds additional debug logging for the Script Editor. | Live |
Fixes an issue preventing the GradientEditor color button to become locked after it was opened and closed once on macOS. Also introduces color change cancellation behavior to the GradientEditor color dialog, allowing users to easily discard changes. | Live |
Fixes an issue where the Properties tab could become frozen after hitting a debug error in Play mode. | Live |
Fixes a bug where LocalTransparencyModifier did not fully hide certain ParticleEmitters and Fire objects when set to 1. | Pending |
Editable Image will map to Editable Mesh based on UV instead of box mapping | Pending |
Fixed an issue with dragging the L and H handles past each other in the AudioEqualizer editor. | Pending |
Adds a button to re-run validation checks in Avatar Setup. | Pending |