Release notes for 644

Improvements

NoteStatus

Removes the setting in the 3D Importer that automatically opens the Avatar Setup plugin. Instead, open the Avatar Setup plugin from the Avatar tab and select the model you would like to set up.

Live

Adds a beta feature to enable the import of multiple files at once via the Import 3D tool.

Live

Deprecates the TestService property IsPhysicsEnvironmentalThrottled so that it's functionally always false.

Live

Introduces modern versions of the Studio Device Emulator Device categories.

Live

Auto-save now tries its best to delay itself if something is actively being edited.

Live

Avatar auto setup now reports progress and stages.

Live

Fixed Studio crash when executing scripts with large amounts of recursion.

Live

Significantly reduced Physics mesh memory.

Pending

Fixes

NoteStatus

Editable Image will map to Editable Mesh based on UV instead of box mapping

Live

Luau no longer reports missing keys "Backpack," "PlayerGui," and "PlayerScripts," for the Player type, matching autocomplete behavior.

Live

Fixed an issue with dragging the L and H handles past each other in the AudioEqualizer editor.

Live

Fixes a bug in the New Type Solver Beta that sometimes causes the length operator to erroneously infer the type boolean.

Live

Fixes a bug where LocalTransparencyModifier did not fully hide certain ParticleEmitters and Fire objects when set to 1.

Live

Corrects deprecated info in autocomplete list.

Live

Adds additional debug logging for the Script Editor.

Live

Fixes an issue preventing the GradientEditor color button to become locked after it was opened and closed once on macOS. Also introduces color change cancellation behavior to the GradientEditor color dialog, allowing users to easily discard changes.

Live

Adds a button to re-run validation checks in Avatar Setup.

Live

Fixes an issue where the Properties tab could become frozen after hitting a debug error in Play mode.

Live

On this page