Improvements
Note | Status |
---|---|
Updates lighting compatibility migration to disable slight bloom on default. | Live |
Improves startup time for Windows Studio and the game client. | Pending |
Adds WebP support for thumbnails in the client. | Pending |
Adds MicroProfiler scopes relating to async light chunk processing. | Pending |
Fixes two issues with InsertService:GetFreeModels() and InsertService:GetFreeDecals():
| Pending |
Fixes
Note | Status |
---|---|
Fixes Editable Mesh API bug where meshes would not update until part was invalidated. | Pending |
Mirrors a fix from the OSS community for the keyof type function asserting when trying to allocate a Union Type with only one component. | Pending |
Fix issues with the mobile touch jump button on character death. | Pending |
Fixes missing documentation for Instance.fromExisting in Studio. | Pending |
Allows more accessories to be accessed from Check Body in Avatar Setup. | Pending |
Fixed an issue with UIDragDetector's MinMaxDragTranslation where it would jump at the start of the drag. | Pending |
Fixed the Mute button in Studio not registering as checked. | Pending |