Improvements
Note | Status |
---|---|
Luau garbage collection now has a chance to collect the result table of a ModuleScript after Destroy has been called. The ModuleScript can only be required after Destroy if either it has never been required before or if scripts still hold a reference to the result table/function from the require. | Live |
Improves updateInstancedCluster performance for games with lots of moving parts. | Live |
InsertService.CreateMeshPartAsync is now available at runtime with no security restrictions. | Live |
Improves performance when multiple PluginGui objects are open on DirectX. | Pending |
Fixes
Note | Status |
---|---|
Fixes bug where lights would disappear on an attachment nested into another attachment. | Live |
Fixes jitter with Humanoid.CameraOffset and Shift-lock. | Live |
Choosing the same BrickColor that the BrickColor property is currently set to now updates the Color3 property if it had a different value than the BrickColor. | Live |
Resolves "Error while loading entries for universe" which was happening sporadically during place open. | Live |
Fixes computed SkyAmbient from skybox textures at low quality levels. | Pending |
On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input. | Pending |
Fixes asset reloading in Asset Manager. | Pending |