Engine

SpotLight

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A spotlight emits light of a specified Color and Brightness in the shape of a cone with a spherical base. This object is ideal for directional light sources like flashlights and headlights.

Range controls the distance of illumination and Angle defines the angle of light emission from the cone's apex as illustrated below.

A spotlight must be a direct child of a BasePart or Attachment and will exhibit the following behavior:

  • When the spotlight is parented to a BasePart, the SpotLight.Face property determines the face of the part from which light emanates.
  • Although Attachments don't have faces, the SpotLight.Face property determines the axis of the attachment from which light emanates; -Z is front, +X is right, +Y is top, etc.

See also:

Summary

Properties

  • read parallel

    The angle of which the light is shone from the SpotLight.

  • read parallel

    Sets the side of the parent that the SpotLight comes from.

  • read parallel

    The size of the area that the SpotLight will illuminate.

Properties inherited from Light
  • read parallel

    Sets how bright the emitted light is, defaults to 1.

  • read parallel

    The color of the emitted light.

  • read parallel

    If set to true, light will be emitted from the source object.

  • read parallel

    If set to true, will project shadows if light is blocked by an obstacle.

Properties

Angle

read parallel

The angle of which the light is shone from the SpotLight.

read parallel

Sets the side of the parent that the SpotLight comes from.

Range

read parallel

The size of the area that the SpotLight will illuminate.

Methods

Events