Melhorias
Observação | Status |
---|---|
Changed behavior of Select All in viewport to select anything that contains an unlocked part directly in Workspace. | Live |
Changes EditableMesh to inherit from Object and live outside the DataModel. | Pending |
Makes Bloom effect apply with consistent intensity across different screen resolutions. | Pending |
Adds EditableImage::DrawImageTransformed. | Pending |
Improved stability of CSG Collision Geometry computation. | Pending |
Adds GetSize() and GetCenter() for EditableMesh. | Pending |
Adds extended vector library based on Vector RFC. Using library functions instead of Vector3 methods provides ~10% improvement in performance. | Pending |
Adds checks for supported class types in Content.fromObject. | Pending |
Adds a AudioEcho.RampTime property, which can be used to smoothly interpolate changes to AudioEcho.DelayTime and AudioEcho.Feedback. | Pending |
Adds native code generation for Luau vector library functions to improve performance. | Pending |
Optimized Luau atomic type creation (Vector2, CFrame, and others) three times faster. As an example, this makes Vector2 operations returning Vector2 (operators, Min/Max) operations 30% faster. | Pending |
Improves CSG in-experience Incremental Collision Geometry. | Pending |
Improves stability of in-experience CSG. | Pending |
Adds the lock button and anchor tool button to the new Ribbon beta. | Pending |
Correções
Observação | Status |
---|---|
Fixing crashes and glitches in self-view animation. | Pending |
Fixes a potential crash when using multiple Actors in plugins to raycast on a WorldModel. | Pending |
Calling signal Wait function in non-yieldable context in Luau will immediately report an error without registering a continuation. | Pending |
Fixes a typechecking bug in the New Type Solver Beta that led to nonsensical false positive type errors for apparently identical function types not matching. | Pending |
Fixes Ambient contribution of Sky in ViewportFrames | Pending |
Fixes frustum culling for EditableMeshes. | Pending |
Fixed FluidFidelity.UsePreciseGeometry not being set correctly by new AssetService:CreateMeshPartAsync() implementation | Pending |
Fixes a crash and a related false positive error with table.freeze in the New Type Solver Beta that only affected luau-lsp users. | Pending |
Changes the lowest LOD of a SurfaceAppearance to use the specular value as the average value of the roughness texture, rather than have all SurfaceAppearances use a the same constant value | Pending |
Fixes an issue with Scriptable cameras being overwritten by menu settings. | Pending |
Fixes cases of documentation not showing in the hover tip with "New Luau type solver" beta enabled. | Pending |
Fixes an issue where UIDragDetectors did not function on VR devices. | Pending |
Allows avatars to equip custom shoes in the Avatar Setup preview window while in Team Create. | Pending |
Fixes facial animation tiles not playing in Avatar Setup. | Pending |