Release Notes for 632

改善

ご注意状況

Added a new Humanoid.ApplyDescriptionFinished event which fires after Humanoid:ApplyDescription has updated the avatar model.

Live

In order to declutter captured images, watermarks no longer appear in CaptureService images or Selfie Mode dev module images. Deprecates CaptureService CaptureSaved signal, as well as ScreenshotHud OverlayFont, UsernameOverlayEnabled, and ExperienceNameOverlayEnabled properties.

Live

In game menus, and in-app settings now include an on/off switch for haptics.

Live

In Studio, the hotkeys for changing tool modes when editing Path2D can now be customized.

Live

修正

ご注意状況

Swimming now works with WalkSpeed values lower than 10.

Live

Fixed behavior on removing Sky and Atmosphere instances on the Lighting service when multiple Sky or Atmosphere instances are present.

Live

Fixed an issue that could cause Roblox Studio to take a long time to close a place with a large number of scripts.

Live

Updated textures for ClayRoofTiles material.

Live

Adjusts PlayerScripts so that gamepad camera rotation is not FPS-dependent.

Live

Fix inaccurate values in the security column of the ActionBindings developer console tab.

Live

Removed "example" link when mousing over lines in the Output Window on deleted scripts.

Live

Uploading an image from the properties panel now happens asynchronously.

Live

Fixes various truncations in German in the Terrain Editor.

Live

The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin.

Live

Fix bug where dragging a part with the Transform tool would teleport its position to the previously selected part when deferred events are used.

Live

The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin.

Live

Moves Studio token refresh off the main thread.

Live

Fixed an issue with mobile highlights where outline color could be off sometimes when object are thin or small.

Pending

Improves video processing.

Pending

Fixed the collision behavior of small meshes under 0.1 studs.

Pending