Améliorations
Note | Statut |
---|---|
Luau garbage collection now has a chance to collect the result table of a ModuleScript after Destroy has been called. The ModuleScript can only be required after Destroy if either it has never been required before or if scripts still hold a reference to the result table/function from the require. | Live |
Improves updateInstancedCluster performance for games with lots of moving parts. | Live |
InsertService.CreateMeshPartAsync is now available at runtime with no security restrictions. | Live |
Improves performance when multiple PluginGui objects are open on DirectX. | Pending |
Corrections
Note | Statut |
---|---|
Fixes bug where lights would disappear on an attachment nested into another attachment. | Live |
Fixes jitter with Humanoid.CameraOffset and Shift-lock. | Live |
Choosing the same BrickColor that the BrickColor property is currently set to now updates the Color3 property if it had a different value than the BrickColor. | Live |
Resolves "Error while loading entries for universe" which was happening sporadically during place open. | Live |
If you change the Anchored property of your part and your DragDetectorResponseStyle is set to Physical, then your DragDetector will change behavior while dragging. For example, if Anchored is set to false, it will start dragging with physics and collisions; however, if Anchored is set to true, it will stop doing so and pass through other objects. | Live |
Fixes computed SkyAmbient from skybox textures at low quality levels. | Pending |
On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input. | Pending |
Fixes asset reloading in Asset Manager. | Pending |