When combining different combinations of metalness and roughness values with your PBR textures, Roblox can render virtually every type of surface with a high level of realism. The following includes various material values for common materials and clothing examples that you can use when creating your own PBR surfaces.
The following figure illustrates the various base surface types you can achieve with various roughness and metallic values:
Common Materials
You can use the following material reference values as a baseline for creating your own custom surfaces:
Clothing Examples
Layered clothing can take advantage of PBR textures to achieve realistic and visually popping cosmetics for avatar characters. Use the following reference examples to compare how various material values are used to achieve a certain cosmetic effect and its comparable real-time rendering in Substance Painter and Roblox Studio:
Material Values | ||
---|---|---|
Leather fabric: Roughness: 0.62 Metalness: 0.0 Brass zipper: Roughness: 0.25 Metalness: 1.0 | ||
Metallic puffer fabric: Roughness: 0.62 Metalness: 1.0 Brass zipper and buttons: Roughness: 0.482 Metalness: 1.0 Fur hood: Roughness: 0.75 Metalness: 0.0 Cotton band: Roughness: 0.8 Metalness: 0.0 | ||
Silk fabric: Roughness: 0.52 Metalness: 0.3 Steel zipper and buttons: Roughness: 0.25 Metalness: 1.0 Cotton band: Roughness: 0.9 Metalness: 0.0 | ||
Denim fabric: Roughness: 0.9 Metalness: 0.0 Tarnished steel buttons: Roughness: 0.33 Metalness: 1.0 |