You can create and sell bodies, heads, accessories, and clothes on the Marketplace. After you pay any applicable upload fees, you can upload your new asset for marketplace approval. Once the moderation team reviews and approves your asset, you can set your item for sell on the Marketplace.
You receive a commission every time users purchase your item. If users purchase your item within an experience using the Avatar Inspect Menu or the Avatar Editor Service, the experience owner also receives a commission. For information on viewing your sales data, see Sales Data analytics.
When uploading, accessories and clothing require an upload fee of 750 Robux per submission. Bodies and heads do not require an upload fee. In general, fees are not refunded if an item is rejected through moderation.
When community items are sold on Roblox, a portion of the sales is split between the item creator and Roblox. If the item is sold within an experience, the revenue share will additionally be split with the owner of the experience.
There is a 30 day escrow hold for each purchase. Roblox holds the commission from the sale of your items for 30 days starting from the date of sale and your Robux share of the sale.
|Item Type||Marketplace Purchase||In-Experience Purchase|
|3D assets (bodies, heads, clothing, accessories)||Creator receives 30%||Creator receives 30%|
Experience owner receives 40%
|Classic Clothing||Creator receives 70%||Creator receives 60%|
Experience owner receives 10%
At this time, only Roblox-created Limiteds are tradeable, and bodies and heads are not eligible as Limiteds.
When publishing Limiteds, you must provide a per-unit fee depending on the quantity being published and other factors like the type of asset being uploaded. This payment depends on a range of market-based factors and may change over time. When an item is sold, the creator receives this per-unit fee back in proportion to the quantity of items sold.
Like all items sold on Roblox, creators also receive a percentage commission when participating in a Limited sale. See the following hypothetical example for a breakdown of payments and earnings for Limiteds:
- A creator intends to sell 200 Limited hats at 100 Robux each.
- The creator first pays a per-unit fee based on factors like quantity and asset type. In this hypothetical case, the per-unit fee that is due before publishing is 4,000 Robux or 20 Robux per item.
- When the item is purchased, the creator makes 50 Robux per sale: 30 Robux from the usual 30% commission for creators, plus 20 Robux from the portion of the per-unit fee that is returned.
- 30 Robux (commission per item): 100 Robux per item x 30% commission
- 20 Robux (per-unit fee): 4,000 Robux per-unit fee / 200 Limited hats
- This per-unit fee also applies when selling free Limiteds. If 200 limited hats are listed at a 0 Robux price, the creator pays 4,000 Robux to list this free limited item. For Limiteds set to a price of 0 (free items), Roblox keeps the entire per-unit fee.
While any user can buy a Limited item, only users that are Premium members can resell them. Every time a creator's item is resold, the creator benefits from a 10% original creator commission. After purchasing a Limited, there is up to a 30 day holding period when the item cannot be resold.
Selling Limiteds: As a reminder, when selling anything on Roblox, the item creator, the seller, and Roblox receive a split of every transaction as follows:
- 30% to creator
- 40% to seller/affiliate
- 30% to Roblox
Reselling community-created Limiteds: The following is the breakdown of the earning percentages for community-created Limited resales:
- 50% to reseller
- 10% to creator
- 10% to seller/affiliate
- 30% to Roblox
Similar to other commission and payment breakdowns, a single party can receive one or more commissions for a single transaction, such as the case where the original creator is also the reseller.
To protect against automated purchases, Roblox sets purchase limits for Limiteds sold in-experience or in the Marketplace. For Limiteds, the following applies:
- Users are subject to the following purchase rate limits:
- 9 successful purchases per minute per user.
- 1 purchase request every 2 seconds per item per user.
- A maximum of 3 successful purchases per user per item.
- For in-experience purchases, users must be in the experience for 60 seconds to successfully complete a purchase.
Depending on the 3D asset type, you must set the price of the item within the marketplace price range. If you are selling a Limited item, you can set your item price as 0, or any value after the Limiteds Price Floor.
The following are the current Marketplace price ranges (in Robux):
|3D Asset Type||Non-Limiteds Price Range||Limiteds Price Floor|
|Hats||50 - 5,000||70|
|Hair||50 - 5,000||70|
|Face||15 - 5,000||35|
|Shoulder||15 - 5,000||35|
|Neck||20 - 5,000||50|
|Front||20 - 5,000||70|
|Back||100 - 10,000||100|
|Waist||50 - 5,000||70|
|Pants||50 - 10,000||70|
|Shorts||50 - 10,000||85|
|T-Shirt||50 - 10,000||70|
|Shirt||50 - 10,000||70|
|Dress Skirt||50 - 10,000||70|
|Jacket||50 - 10,000||70|
|Sweater||50 - 10,000||70|
|Body||0 - 10,000||N/A|
|Head||0 - 10,000||N/A|
You can upload and sell classic clothing through the Roblox website. It costs 10 Robux to upload these assets.
Classic t-shirts do not require a fee when uploading, but they do require a 10 Robux fee when going on sale for the first time. If the seller takes the item off sale, it does not require an additional fee when they place it on sale again.