改进
说明 | 状态 |
---|---|
Improves startup time for Windows Studio and the game client. | Live |
Adds WebP support for thumbnails in the client. | Live |
Updates lighting compatibility migration to disable slight bloom on default. | Live |
Fixes two issues with InsertService:GetFreeModels() and InsertService:GetFreeDecals():
| Live |
Adds MicroProfiler scopes relating to async light chunk processing. | Pending |
修复
说明 | 状态 |
---|---|
Fixes Editable Mesh API bug where meshes would not update until part was invalidated. | Live |
Fixes missing documentation for Instance.fromExisting in Studio. | Live |
Fixes an issue with UIDragDetector where MinMaxDragTranslation jumps at the start of the drag. | Live |
Mirrors a fix from the OSS community for the keyof type function asserting when trying to allocate a Union Type with only one component. | Pending |
Fixes issues with the mobile touch jump button on character death. | Pending |
Allows more accessories to be accessed from Check Body in Avatar Setup. | Pending |
Fixed the Mute button in Studio not registering as checked. | Pending |