改进
说明 | 状态 |
---|---|
Adds a Bypass property to various effects in the new Audio API, which can be used to quickly turn them off. | Live |
Adds lighting update optimizations. | Live |
Luau Heap Profiler (in Developer Console) snapshotting process has been optimized to prevent timeouts when it is used on live game servers. | Live |
Improves Studio analytics in case of crashes and application not responding. | Live |
Introduce three-phase rollout for updates to assembly root selection for mover constraints. | Pending |
修复
说明 | 状态 |
---|---|
Fixed issue in IKControls not respecting certain constraint limits. | Live |
Improved error detection and reporting for RBXScriptSignal::ConnectParallel. | Live |
Optimized memory in collision mesh geometry. | Live |
Fixes an issue where Xiaomi devices using MIUI14 would crash while engaging in voice record. | Live |
Fixes bug with GuiService.TouchControlsEnabled and jumps. | Live |
Fixes jump bug with input switching. | Live |
Fixes a text overlap in the Terrain Editor in the German version of Studio. | Live |
Fixes an issue where ampersands would underline the following character in the properties panel title. | Live |
Humanoid:GetPropertyChangedSignal("FloorMaterial") now fires properly. | Pending |
Fixed highlights occlusion being broken by presence of welds in Studio. | Pending |
Deselecting the 'Color Action as Tool' tool, Lock tool, and Attachment tool will now automatically reselect the Select tool. These tools can also now be deselected with the Esc key. | Pending |