改进
说明 | 状态 |
---|---|
Improves "expand all" performance with observed testing improvements of 8x. | Live |
When reloading a single plugin or all plugins, the Output window will automatically be cleared to make any fresh output from the new run of the plugin(s) stand out clearly. | Live |
修复
说明 | 状态 |
---|---|
For EditableMesh, fixes a bug where removing triangles until a zero-count doesn't remove all triangles from being rendered. | Live |
Hide FluidFidelity property when not in aerodynamics beta. | Live |
Empty variadic arguments will no longer appear in the Watch window while debugging. | Live |
Fixes issue where tab width was not consistent in the Script Editor. | Live |
Addresses an Emulation > Device Manager bug where custom devices lose their "Platform" property when that property is changed. | Live |
Clicking an Instance link in the Output window, generated by printing an Instance or data structure containing an Instance, will select exactly that Instance and not do anything else. | Live |
Fixes an issue where the top-left corner of the Properties window wasn't accepting mouse inputs. | Live |
Fixes a regression where setting BasePart.MaterialVariant in the Properties window would not also set the BasePart.Material of the part. | Live |
When importing images in the Asset Manager, you may now Shift-select multiple files. Insert will then add them all, whether in the Images pane or the "Recently Imported" pane. | Live |
Calling :PivotTo() on a BasePart will no longer fail to move descendant parts in the case where there's no PVInstance directly parented to the part. | Live |
Massively improves performance of Shift-selecting instances in the Explorer by limiting the amount of times Selection.SelectionChanged is called. | Live |
Avatar Setup will now correctly create parts with SpecialMesh instead of MeshPart for rigid accessories. | Live |
Removes loading screen in Play Solo mode, saving 0.6 seconds of transition time. | Live |
Improves performance when opening a large number of script tabs at once. | Live |
Removes redundant ControlFrame copies under RobloxGui when testing in Studio. | Live |
Sound output from the preview widget in Studio now updates when changing the Sound.SoundGroup property. | Pending |
Part positions are now properly restored when undoing creation or modification of a RigidConstraint. Note that there are still some especially contrived cases where this fix doesn't apply, particularly involving RigidConstraint cycles in the joint graph. | Pending |