改进
说明 | 状态 |
---|---|
For backwards compatibility, allow GetKeyframeSequenceAsync to load CurveAnimations. Calling GetKeyframeSequenceAsync on a CurveAnimation will generate a KeyframeSequence from that CurveAnimation and return the generated KeyframeSequence instead. | Live |
Return type of Players:GetPlayers is now reported as {Player} instead of {Instance} | Live |
Improved how MicroProfiler handles mouse input to avoid unwanted interactions between UI elements. | Live |
Messages sent with TextChatService will now render as they are sending in BubbleChat to feel more responsive | Live |
Refactor TextChatService default UI fade-in and fade-out transitions to be more robust. This should fix issues where the default UI would fade out at the wrong times. | Live |
TextChatService's default UI will now appear when the "focus chat" keybind is used even if it is hidden with the Chat Top Bar button | Live |
Adds a context menu option to select parent objects in Studio. | Live |
Adds overlapping selection cycling using Alt/Opt + click. | Live |
Added HasBootstrapper and InstallFolder fields to crash reporting and startup telemetry. | Live |
Fixed a problem that in Channel ribbon bar indicator is greyed out when directly opening a doc. | Live |
Luau now uses more optimized structure for equality comparisons to constants, yielding gains up to 50% on internal benchmarks when running on the server. | Pending |
string.format now supports %* in preparation for string interpolation support (thanks, Kampfkarren!) | Pending |
Error messages for method calls to non-existent table/string methods now mention the method name | Pending |
修复
说明 | 状态 |
---|---|
Users should now be able to paste accessories into an avatar and the weld will be created properly | Live |
Updated in-experience lua chat scripts to perform friendship checks on the client instead of the server to improve scalability | Live |
TextChatService's default UI will register its action as a Core Action to prevent accidentally unbinding the action with ContextAction:UnbindAllActions. Developers may still prioritize their own actions using ContextActionService's priority mechanisms. | Live |
The Chat Top Bar button will remember the previous state it was in when a Player leaves the game. There was an issue where the default TextChatService UI would always be visible when loading a Place. The default TextChatService UI will now respect the Chat Top Bar button state when the Player joins an experience. | Live |
Fix an issue that ViewportFrame dose not respect BorderMode. | Live |
Fix a bug where clicking off a GUI object in the viewport causes the deselected object to follow the mouse in the viewport. | Live |