改进
说明 | 状态 |
---|---|
Beta Feature: Add BasePart.CanQuery property. Allows for setting parts to be ignored by spatial queries such as raycasts or Region3 queries. | Live |
Added new method for spawning a new thread immediately | Live |
Add strict typing to playerscripts | Live |
Fixed a bug on Studio Windows that undo grouping a script into a model will close the studio. | Live |
MVP Clouds phase 1 release. Clouds object must be moved or placed under Workspace/Terrain to become visible. | Pending |
Places that were published as XML (before 2013) can now be opened again in Studio without hitting "Error while decoding data: unexpected end at offset X" error that started showing up in 2019. | Pending |
Luau linter now displays warnings for erroneous or inefficient uses of table.insert/table.remove | Pending |
Bootcamp Intro code | Pending |
修复
说明 | 状态 |
---|---|
Fixed adaptive timestepping performance regression involving the removal of assemblies from workspace. | Live |
Fixed bug in studio where clearing shortcuts does not disable them. | Live |
Fix drag issue in developer console | Live |
Fix bug with disabling shortcuts | Live |
Fix Toolbox searches in Play mode. | Live |
Replace waitForLongProcess with submitTask for undo/redo in RobloxStudioVerbs and ChangeHistoryService. | Live |
The package modification check should work in all cases again. Some cases with nested models were broken along with the Pivot API release. | Live |
Fix graphical corruption that occurs in rare cases when the UIStroke beta is enabled. | Live |
Fixed 1 in 65,000 UI triangles not rendering on Windows | Live |
Added input invocation point for deferred events | Pending |