Improvements
Note | Status |
---|---|
Renamed TestService.Is30FpsThrottleEnabled to TestService.ThrottlePhysicsToRealtime | Live |
Fixes a bug with sky and lighting initialization. | Live |
Live | |
Now when event re-entrancy limits are hit, the script path will be printed. | Live |
Implements AudioChannelMixer and AudioChannelSplitter instances which can be used for channel layout conversions. | Live |
Implements :GetInputPins() and :GetOutputPins() methods on all of the "Wirable"/Audio API instances. These list options are available for Wire.TargetName and Wire.SourceName respectively. | Live |
Moves the Insert Object button back next to the Instance name under the Next Gen Explorer beta. | Live |
WrapDeformer:SetCageMeshContent() now takes an optional CFrame second parameter for the CageOrigin. If you set the cage to a mesh from another BaseWrap (or EditableMesh derived from a BaseWrap mesh), set this parameter so the deformer cage properly lines up with its parent mesh. | Pending |
In the New Type Solver Beta, implements getmetatable and setmetatable type functions to enable Creators to more readily work with metatable types without the use of typeof. | Pending |
Fixes
Note | Status |
---|---|
Existing UGC characters no longer retarget animations, but new UGC characters support retargeting. | Live |
Improves script paths in the Luau error message call stack section in cases where scripts are cloned/moved in the DataModel. | Live |
Deprecates the AudioPlayer.AssetId property, which was a string, and replaces it with AudioPlayer.Asset, which is of type Content. This autocompletes rbxassetid:// in studio when typing numbers into the text box. | Live |
Fixes a require-by-string issue where require calls inside closures resolve relative to an incorrect Instance. | Live |
Removes invalid unicode handling for characters in error logs on Windows. | Live |
Fixes an issue causing Sound.DidLoop to sometimes trigger more than once after a loop. | Live |
Memory profiler now shows separate items for terrain textures vs. terrain meshes under GPU memory. Previously this was counted together. | Live |
Fixes a bug in Luau's type system where extending tables copied with table.clone would cause the types of both tables to be inaccurately combined. | Pending |
Fixes bugs for the Luau new solver beta where some type functions are "uninhabited" and look like: t1 where t1 = union<A, union<B, t1>> | Pending |
In the New Type Solver Beta, resolves a bug where recursive types would sometimes cause type normalization to loop infinitely until memory was exhausted. | Pending |
TextChatService's default UI longer does unnecessary work in the background when disabled, either through StarterGui:SetCoreGuiEnabled or ChatWindowConfiguration.Enabled. This eliminates redundant work for experiences with custom chat UI. | Pending |