Release notes for 634

Improvements

NoteStatus

Includes statistics in GetBadgeInfoAsync response.

Live

Improve DataStoreService error message in a rare case.

Live

Performance of the Default Collision Fidelity is improved.

Live

Improved Luau typechecking performance in places that use complex non-generic types.

Live

Adds the RichText property in GetTextBoundsParams, which you can use to measure TextBounds of RichText.

Live

Fixes

NoteStatus

Added a warning to task.delay(duration, functionOrThread) when timeout is either NaN or infinite, alerting the developer that the timeout will default to zero.

Live

Fixes disappearing lights in async lighting voxelization.

Live

All placefiles that do not have water will be automatically upgraded with the Shorelines upgrade at the next load.

Live

Fix inaccurate values in the security column of the ActionBindings developer console tab.

Live

Reparenting a Folder containing GUI elements under a different GUI element now correctly propagates the parent's visibility to its descendants

Live

UIPageLayout PageEnter and PageLeave events now fire correctly

Live

Fix Unable to Recognize TrussParts

Live

Player:Move() no longer spams a warning message after character death.

Live

The Edit Pivot button will now correctly appear active when it is first clicked.

Live

Fixes a bug where Sounds added to MeshParts would sometimes play when editing a place if the Texture Generator beta was enabled.

Live

Fixes a bug with gamepad selection and ScrollingFrame with ClipsDescendants set to false.

Pending

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