Release Notes for 606

Improvements

NoteStatus

Improves "expand all" performance with observed testing improvements of 8x.

Live

When reloading a single plugin or all plugins, the Output window will automatically be cleared to make any fresh output from the new run of the plugin(s) stand out clearly.

Live

Fixes

NoteStatus

For EditableMesh, fixes a bug where removing triangles until a zero-count doesn't remove all triangles from being rendered.

Live

Hide FluidFidelity property when not in aerodynamics beta.

Live

Empty variadic arguments will no longer appear in the Watch window while debugging.

Live

Fixes issue where tab width was not consistent in the Script Editor.

Live

Addresses an Emulation > Device Manager bug where custom devices lose their "Platform" property when that property is changed.

Live

Clicking an Instance link in the Output window, generated by printing an Instance or data structure containing an Instance, will select exactly that Instance and not do anything else.

Live

Fixes an issue where the top-left corner of the Properties window wasn't accepting mouse inputs.

Live

Fixes a regression where setting BasePart.MaterialVariant in the Properties window would not also set the BasePart.Material of the part.

Live

When importing images in the Asset Manager, you may now Shift-select multiple files. Insert will then add them all, whether in the Images pane or the "Recently Imported" pane.

Live

Calling :PivotTo() on a BasePart will no longer fail to move descendant parts in the case where there's no PVInstance directly parented to the part.

Live

Massively improves performance of Shift-selecting instances in the Explorer by limiting the amount of times Selection.SelectionChanged is called.

Live

Avatar Setup will now correctly create parts with SpecialMesh instead of MeshPart for rigid accessories.

Live

Removes loading screen in Play Solo mode, saving 0.6 seconds of transition time.

Live

Improves performance when opening a large number of script tabs at once.

Live

Removes redundant ControlFrame copies under RobloxGui when testing in Studio.

Live

Sound output from the preview widget in Studio now updates when changing the Sound.SoundGroup property.

Pending

Part positions are now properly restored when undoing creation or modification of a RigidConstraint. Note that there are still some especially contrived cases where this fix doesn't apply, particularly involving RigidConstraint cycles in the joint graph.

Pending