Release Notes for 369

Improvements

NoteStatus

Removed the rarely used Physics Analyzer.

Live

Implemented PlayerService:GetHumanoidDescriptionFromUserId() and PlayerService:GetHumanoidDescriptionFromOutfitId()

Live

Humanoid:ApplyDescription() functionality added

Live

Added property Humanoid.BreakJointsOnDeath.

Live

Add function array string.split(string input, string separator)

Live

Disabled scripts will now be gray-scaled to help distinguish them.

Live

Added multi-select insert meshes with location in the game explorer.

Live

Enables setting the world position, orientation, and axes of attachments. The following Attachment were read only and can now be set: WorldPosition, WorldOrientation, WorldAxis, WorldSecondaryAxis. The followingg Attachment lua functions are now deprecated: setAxis, setSecondaryAxis, getAxis, getSecondaryAxis.

Pending

Installing Roblox as an administrator should result in more predicable behavior.

Pending

Fixes

NoteStatus

Fixed issue where locked parts would still move in IK mode

Live

Fixed bug where Animation Events that were on the edge of the timeline could not be selected.

Live

Fixed bug where long names wouldn't display properly in Save/Load windows of animation editor

Live

Fix bug where putting 'nil' in a raycast white/black list could cause all parts to be white/blacklisted. Now, 'nil' is ignored by raycast white/blacklists

Live

Fixed memory leak when video recording is stopped

Live

Constraints won't be drawn on top when selected anymore.

Live

Fixed missing sound when simulating a place using Run

Live

Fixed Seat logic sometimes moving anchored parts when switching seats.

Live

Fixed BillboardGuis parented to ScreenGuis being offset by the GuiInset.

Live

Fix geometry flickering with large draw distances on Android phones with ARM Mali GPUs and Android 7 and above.

Live

Removed find widget's in-line autocomplete Highlight search terms when reopening scripts Resolve issue with finding after crtl+f + enter searching for old terms

Live

Updated UI for Game Explorer to be in sync with Team Create UI

Live

Fixed an auto-indent issue with pressing 'Enter' at the end of 'end' statements in Studio scripts. Fixed functionality with folding if/elseif/else statements in Studio script documents.

Live

Automatic simplification of complex CSG objects to 5000 triangles or below, both Studio and in-game.

Pending

Fixed a server crash when a character was standing on a platform it was attached to.

Pending

Fix geometry flickering with large draw distances on Android phones with ARM Mali GPUs and Android 7 and above.

Pending

Usernames in the context of text capture context is now parameterized and replaced by placeholders.

Pending