Virtual item policies

Due to regulations in various countries, certain restrictions may apply to virtual items offered through in‑experience currency or Robux.

Randomized virtual items

Under Roblox's Terms of Use, if you offer randomized virtual items that users can purchase with Robux or other in-experience currency, you must indicate all the actual numerical odds of what they may receive. For example, if a user has the opportunity to purchase a magic charm that has the random chance to have either a common, rare, epic, or legendary status, you must disclose the odds of their potential award before they spend Robux.

Per-player regulations

To help you determine, per player, how to handle virtual items in your experience, utilize the PolicyService:GetPolicyInfoForPlayerAsync() method. Specifically, the structure of the returned dictionary includes:

  • ArePaidRandomItemsRestricted — When true, the player can not interact with paid random item generators, either via in‑experience currency bought with Robux or Robux directly.
  • IsPaidItemTradingAllowed — When true, the player can trade virtual items that they purchased with in‑experience currency or Robux.