改善
ご注意 | 状況 |
---|---|
Welds joining unachored parts to anchored parts will now be honored. Parts joined to anchored parts will no longer be their own assembly root. Anchored parts will still always be an assembly root. | Live |
Technology mode added to Ctrl-Shift-F2 stats. | Live |
Increasing Studio Brightness slider ranges | Live |
To prevent players from falling through the world in streaming enabled games when they leaved the streamed in area, move they player's physics simulation to the server in that situation. | Live |
Add Clothing.Color3 and ShirtGraphic.Color3 properties to allow Humanoid clothing to be colorized. | Live |
Animation Events bar in Animation Editor is now collapsable | Live |
Changed the handling of infinity and not-a-number values in the HttpService JSONEncode call. According to the JSON standard RFC-8259, see https://tools.ietf.org/html/rfc8259 for details, numbers cannot encode infinity or not-a-number values. However, these values can be generated by a Lua script, and when passed to JSONEncode, they produced invalid JSON, that then caused an error in JSONDecode. JSONEncode has been changed to make these values behave like functions, and translate to null in the JSON. This means that when converted back to a Lua table with JSONDecode, those two illegal values will be lost. | Pending |
Use more efficient representation of profiling labels for Roblox properties/method calls from Lua; this significantly reduces the occurrence of missing labels ($newcall/$index/etc.). The profiling bars for method/property access now just has the name of the property/method; hovering over the bar should show both class name and method/property name. | Pending |
"Failed to resolve texture format" error message will now include the first 64 bytes of the image file. | Pending |
修正
ご注意 | 状況 |
---|---|
Added Studio setting to allow HTTP proxying for testing | Live |
Fix shadows not showing on Nexus 5x | Live |
Fixed the Active property for simulated joints to reflect that simulated joints between two parts in the same assembly will be disabled. | Live |
usernames are replaced with placeholders in translatable strings. | Live |
Fixed the bug that the text scrapper collect text that already has a parameterized matching in localization table. | Live |
Fix performance regression for games with dozens or hundreds of BillboardGui and SurfaceGui objects. | Live |
Fixed bug where poppercam would pop inside vehicles. | Live |
Poppercam no longer pops for trusses or translucent windows. | Live |
Fixed a bug where Poppercam ignored coplanar faces. | Live |
Fix a crash when modifying the hierarchy using scripts inside of changed events for properties like AbsoluteSize | Live |
Fixed a crash relating to inputting an invalid MeshId in a MeshPart object. | Live |
Updated UI for Game Explorer to be in sync with Team Create UI | Live |
Fixed crash dealing with saving of very large places. | Live |
Fixed an unintentional jump when climbing up slopes and improved sliding down steep slopes. | Pending |
Fixed a bug where a Physical Properties update on a part wouldn't wake it up from sleep. | Pending |
Fix an OLD bug where a character far away from objects could still walk around when the HumanoidRootPart was anchored. | Pending |