改善
ご注意 | 状況 |
---|---|
Fix an issue where your active Tool could drop from your hand when rapidly switching your active tool when Workspace.AutoJointsMode = Explicit | Live |
Instancing - improved error reporting for failed assets | Pending |
RenderFidelity property for CSG objects: Precise (no LOD switching) and Automatic (2 levels for new CSG objects). | Pending |
Switch to a new internal shader compilation pipeline for OpenGL (mostly affects low-end Mac, Android, iOS devices) | Pending |
修正
ご注意 | 状況 |
---|---|
Improves performance on iPad2 | Live |
Fix lighting (in new mode) when global shadows disabled. | Live |
Fixed an issue where accessories on player characters do not replicate correctly when streaming enabled is on. Fixed an issue in streaming enable games where instances may get replicated multiple times. | Pending |
Humanoid Platforms logic should no longer improperly warp players when you set the Parent of the platform they are standing on to Nil and back to game. | Pending |
Fixed a bug where parts of large mechanisms would get stuck floating the air and detached for everyone but the person simulating it. | Pending |