RBXScriptSignal
The RBXScriptSignal data type, more commonly known as an Event, provides a way for user-defined functions, called listeners, to call when something happens in the game. When an event happens, the RBXScriptSignal fires and calls any listeners that are connected to it. An RBXScriptSignal may also pass arguments to each listener to provide extra information about the event.
Summary
Methods
Connects the given function to the event and returns an RBXScriptConnection that represents it.
Connects the given function to the event and returns an RBXScriptConnection that represents it.
Connects the given function to the event (for a single invocation) and returns an RBXScriptConnection that represents it.
Yields the current thread until the signal fires and returns the arguments provided by the signal.
Methods
Connect
Establishes a function to be called when the event fires. Returns an RBXScriptConnection object associated with the connection.
Parameters
Returns
ConnectParallel
Establishes a function to be called when the event fires. Returns an RBXScriptConnection object associated with the connection. When the event fires, the signal callback is executed in a desynchronized state. Using ConnectParallel is similar to, but more efficient than, using Connect followed by a call to task.desynchronize() in the signal handler.
Note: Scripts that connect in parallel must be rooted under an Actor.
Parameters
Returns
Establishes a function to be called when the event fires. Returns an RBXScriptConnection object associated with the connection. The behavior of Once is similar to Connect. However, instead of allowing multiple events to be received by the specified function, only the first event will be delivered. Using Once also ensures that the connection to the function will be automatically disconnected prior the function being called.
Parameters
Returns
Wait
Yields the current thread until the signal fires and returns the arguments provided by the signal.