Avatar Setup Tools

Use Avatar Setup's preview and testing tools to ensure your character moves, animates, equips accessories, and looks as expected.

Avatar Setup also provides tools for minor editing and adjustments that allow you to make minor to moderate changes to your model. Major fixes may require you to make your adjustments in your third-party modeling software and re-export.

Preview

In the Avatar Setup panel, use the side navigation to access the various testing interfaces.

Once an avatar is added to the tool, four tabs appear on the left side of the panel:

Check body

The Check Body interface contains tabs for Animations, Clothing, Accessories, and Body assets, such as skin-tone and swapping body parts. Clicking a subtab like Shirts, Waist, or Skin reveals a selection column along the left side of the window for testing various cosmetics and visuals.

Check face

The Check Face interface zooms into the face and allows you test various facial poses.

Check the range of facial poses with multiple facial animation tests.
Unexpected facial animation behavior, such as crashing or artifacts, may minor adjustment to the base mesh and re-running the auto-setup process.

Equip items

Selected items are equipped on the avatar and are added to the currently equipped column on the right side. Selected animations begin playing as a preview of how they'll look in a running experience.

To unequip an item, click it again in the selection column, press the X button at the top right of the equipped item, or right-click the asset in the Equipped column and select Unequip. You can also drag and order the various equipped accessories to set the worn order.

Add items

The add item button allows you to add custom assets to the tool's palette for testing.

To add an item to the palette:

  1. Select a valid Accessory or Body Part asset from the Explorer or 3D workspace.

  2. Click the add item button at the bottom of the selection column along the left side of the window.

  3. The item appears in the appropriate section and subsection of the Check Body interface, such as AccessoriesHair.

Test in experience

The Test in Experience button starts playtesting the experience with the previewed avatar. Any changes made in the Avatar setup preview tools, such as equipped clothing or accessories, or modifications, such as skin tone or body part swaps, do not transfer over to the playable character model in this mode.

Edit tools

Use the Avatar Setup tool to make quick adjustments to your model and any generated assets.

Edit cage meshes



You can modify your body cage mesh using the cage mesh editing tool. Use the brush and various brush settings to modify your cage, allowing you to make adjustments to how clothing and other layered assets fit on your character.

Use the following controls to get fine-grain control on your cage edits:

  • Symmetrical and mirror edits along X-axis.
  • Brush with radius and falloff controls.
  • Brush falloff visualization over the vertices.
  • Ability to hide or display equipped layered clothing items. Layered clothing will update in real-time in the Avatar Setup's preview window