Frame

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Frame is a GuiObject that acts as a container for other GuiObjects. You can use it for UI that either displays on a user's screen or on a surface within the experience.

When you manipulate frames, you also manipulate the GuiObjects they contain. For example, if you change the position of a Frame object with a child TextLabel, you also change the position of that label. In addition, all frames are also GuiObjects, so you can customize their properties, such as BackgroundColor3, BorderMode, Transparency, and Rotation, to fit the aesthetics of your experience.

Summary

Properties

  • Read Parallel

    Sets what the frame looks like from a selection of pre-determined styles.

Properties inherited from GuiObjectProperties inherited from GuiBase2d

Methods

Methods inherited from GuiObject

Events

Events inherited from GuiObjectEvents inherited from GuiBase2d

Properties

Read Parallel

Sets what the frame looks like from a selection of pre-determined styles. See Enum.FrameStyle for a description of each style.

Methods

Events