改进
说明 | 状态 |
---|---|
Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId. | Live |
Fix for exactly touching spheres not detecting as colliding. | Live |
Turns off rendering when monitor is off. | Live |
Adds SurfaceAppearance Tinting feature to Studio Beta. | Pending |
Export as Obj is now 10x faster and shows a progress dialog with cancel button. | Pending |
修复
说明 | 状态 |
---|---|
Changes default CameraScript to hide ParticleEmitters, Beams, Trails, Fire, Smoke and Explosions parented to the Character when zooming into first person. | Live |
Fixes pathfinding Navigation Mesh missing entire chunks of the map when a part was placed too deep. | Live |
Fixes a UI issue in the Asset Importer that prevented full error messages from upload from being shown. | Live |
Fixes an issue where overhead microphone icons do not respond to voice input in Studio. | Live |
Fixes a bug that caused AudioPlayer instances to "click" when calling :Play() immediately after creation. | Live |
This fix addresses the long-standing issue of non-editable text fields in the Emulator device info fields. | Live |
The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin. | Live |
If you set dragDetector.Enabled during a dragStart or dragContinue callback, your dragEnd callback will be correctly invoked, even if runLocally is set to true. | Live |
Moves Studio token refresh off the main thread. | Live |
Fixes an issue where Color3.toHex returns different values for almost identical Color3 values. | Live |
Fixes an edge case where CollectionService:GetInstanceRemovedSignal() would fire twice for the second tag if you create an event that removes a second tag when a first tag is removed, and destroy an Instance with both tags. | Pending |
Change the return types of GetDataStore and GetGlobalDataStore to DataStore. | Pending |
Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn't be part of the selection. | Pending |
Rotated descendants of a Frame with ClipsDescendants or CanvasGroup are now clipped correctly. | Pending |
Pending | |
Non-circular UIPageLayouts can no longer be scrolled out of bounds. | Pending |