改进
说明 | 状态 |
---|---|
Luau Types: In strict mode, operator 'or' no longer resolves to an optional type when only the left-hand-side of the operator is an optional. | Live |
Optimized raycasts for 2x speedups in complex maps. | Live |
When resetting the primary CFrame of a model in games, its LOD gets transformed too without re-computing its model mesh. | Live |
The type of assert now correctly contains the optional second argument. | Live |
Added automatic centering for lines navigated to in the Script Editor. | Live |
Toolbox item background now defaults to matching the current theme. | Live |
Luau: Type guards can now be used in conjunction with other constraints, i.e. type(foo) == "Instance" and foo:IsA("Part"). | Pending |
Added new method to find a descendent of an instance using breadth-first search | Pending |
修复
说明 | 状态 |
---|---|
"Root" and "HumanoidRootNode" joints were silently ignored for R15 imports, causing developer confusion. | Live |
Fixed the proximityPrompt icon | Live |
Fixed DialogChoices causing the player to get stuck when using a gamepad | Live |
This fixes an old math error for the under water fog appearance that was happening when setting Terrain/WaterTransparency to 0 affecting a subset of CPUs. | Pending |