Release Notes for 428

改进

说明状态

Developers can now copy an asset ID from the upload result page after publishing it

Live

Added a memory profiler tag for the physics solver internal allocations. Also the solver will periodically release its internal memory buffers.

Live

Enabled merging multiple drafts at once

Live

Message has been added in Team Create widget to convey users about Permissions management move to Game Settings.

Live

In Studio, ScrollingFrame.ScrollBarImageColor3 defaults to black.

Live

In Studio, ScrollingFrame.Active defaults to true.

Live

Speed up reprocessing CollisionFidelity in bulk by re-using recent results.

Pending

Added stats for throttling and dropped time steps to physicsStepped in the microprofiler.

Pending

Luau compiler accidentally enforced the limit of 255 locals instead of 200 locals. This is now fixed and the error messages for running out of various limits (200 locals, 200 upvalues, 255 registers) are substantially improved, but please note that this may break scripts that previously didn't run in vanilla Lua but did run in Luau VM (e.g. because they had 210 locals).

Pending

修复

说明状态

Fixed mouse cursor snapping to incorrect places when zooming out of first-person mode

Live

Now sending 'Cancel' callback event when dragging off a ContextActionService mobile button and letting go

Live

Fixed several bugs and inconsistencies in scrolling frames' layout behavior. Scroll bars should be more predictably visible/not visible now.

Live

fixes exploitable crash.

Pending