Cải Thiện
Lưu Ý | Trạng Thái |
---|---|
Adds collision optimizations. ~50% faster mesh collision detection for most meshes and 25% smaller memory footprint for physics colliders. | Live |
Decouples lighting updates from frame time. | Live |
Releases beta version of banning APIs: BanAsync and UnbanAsync | Live |
Improves the performance of pasting objects. You should no longer get a hang when pasting large complex objects into a location where they have to be bumped up a significant distance to get out of the way of the existing objects there. | Live |
Adds a constructor Instance.fromExisting which copies an existing Instance but does NOT copy children of that Instance and returns a copy even if the existing Instance is not Archivable. | Live |
Add Creator Store Onboarding link into Toolbox | Live |
RunService.RunState is now a plugin level boolean you can use to create scripts that connect and listen to RunService's state changes. | Pending |
Adds a beta feature allowing the customization of the length of grass. Terrain now has a Terrain.GrassLength property, which can be set in Studio. This property defaults to 0.7, but can be set to any value between 0.1 and 1.0. The units expressed by this value are unspecified, and actual grass length and density may change slightly per-platform to accommodate performance constraints. | Pending |
Bản Sửa Chữa
Lưu Ý | Trạng Thái |
---|---|
Updates Explosion cleanup timer to correctly wait for VFX time. | Live |
Fixes an issue where toggling the modeSwitch key would restart the drag in unwanted dragStyles. | Live |
Fixes a crash that can occur when a DockWidgetPluginGui closes while it is being dragged. | Live |
Fixes an issue that may occur when multiple UIGradient instances are present where Enabled instances do not correctly replace Disabled others. | Live |
Fixes an issue where DevConsole may error while using the ScriptProfiler with Live updating enabled. | Pending |
Tools comprised of simulated parts no longer apply large reaction forces on equip. | Pending |
Deduplicates textures by their bit hash to save memory. | Pending |