Cải Thiện
Lưu Ý | Trạng Thái |
---|---|
Preparing to release Workspace.AutoJointsMode, which we will use to phase in several changes to surface joint and part property setter behavior. | Live |
Added ability to select multiple joints and create new keys for all of them at once | Live |
Added Humanoid:GetBodyPartR15() and Humanoid:ReplaceBodyPartR15() to dynamically replace body parts on R15 characters. | Live |
Added property of ScreenGui which allows developers to ignore the inset | Live |
ScrollingFrame.ScrollBarImageColor3: A property of ScrollingFrame’s that allows the image color of the scrollbars to be adjusted. Works the same way as ImageColor3 for ImageLabel and ImageButton ScrollingFrame.ScrollBarTransparency: A property of ScrollingFrame’s that allows the image transparency of the scrollbars to be adjusted. Works the same way as ImageTransparency for ImageLabel and ImageButton | Live |
Hovering over a script's doc tab now shows its path. | Live |
Currently, calling pause/stop on an already paused/stopped sound will trigger three remote events to update the state. Likewise calling play/resume on an already playing sound will trigger three remote events. This change checks the state of the sound to avoid sending these extra remote events. | Pending |
Fix rare rendering crashes in games like Granny that had a complex sequence of part reparenting operations involving Humanoids. | Pending |
Clients should no longer delete welds for terrain they think isn't there because it hasn't loaded in yet. | Pending |
Removes purple text that shows up in the output window when testing, telling you about the server starting up and the players joining/leaving. | Pending |
Tags can no longer be added to settings objects. Use DataStores if you want to save info about a player. That is cross-platform. | Pending |
Bản Sửa Chữa
Lưu Ý | Trạng Thái |
---|---|
More consistently enforces the "there can only be one" rule for JointInstances between the same two parts and allows multiple WeldConstraints between the same two parts. | Live |
Fixed bug where animation playback in animation editor would be incorrect after changing length | Live |
Keys pressed when the mouse is over a GUI box will now be correctly processed. | Live |
Fix a crash when leaving the game on some Android devices with PowerVR GPUs | Live |
Parts can be duplicated whether or not archivable is set | Live |
Fixed exception while populating debugger watch values | Live |
Part will no longer disappear or display nan,nan,nan in position when scaling. | Live |
Fixed WeldConstraints not being updated when using the scale tool to scale multiple parts connected by WeldConstraints | Live |
Fixed a bug where drag tools would sometimes not create terrain welds due to an unrelated joint on the same part | Live |
Escape key will deselect selected instances and hide autocomplete box in script if it is open | Live |
Fix a crash when leaving the game on some Android devices with PowerVR GPUs | Pending |
R15 HumanoidRootPart is now CanCollide false by default. | Pending |