Improvements
Note | Status |
---|---|
Adds a new bodyColor3s field for GetCharacterAppearanceInfoAsync that maps bodyPartId strings to Color3s. These are not strings like "#eeffdd" but actual Color3 instances. | Live |
Adds beta of joint limit support for IKControl. Initially supports BallSocketConstraint and HingeConstraints whose attachments are at the same location as the corresponding joint positions (Motor6D C0/C1 transforms). | Live |
New values for the AssetFetchStatus enum: None, Loading, and TimedOut. New method and new event for ContentProvider: GetAssetFetchStatus() and GetAssetFetchStatusChangedSignal. | Live |
Players:GetUserThumbnailAsync() now returns a third argument "timedOut" (boolean). If timedOut is true, the attempt to fetch the thumbnail has timed out, usually because the thumbnail isn't currently available but might be soon. | Live |
Enables Studio beta for IKControl joint constraint support. | Live |
Players:GetUserThumbnailAsync() now returns a third argument "timedOut" (boolean). If timedOut is true, the attempt to fetch the thumbnail has timed out, usually because the thumbnail isn't currently available but might be soon. | Live |
Optimizes math.floor, math.ceil, and math.round. These functions perform ~20% faster on desktop/console hardware. | Live |
Enhances client-side checks for invalid values for Ordered Datastores. | Live |
Optimizes table.sort performance. Now table.sort performs ~4.1x faster (when not using a predicate) and ~2.1x faster when using a simple predicate. Performance may improve further in the future. | Live |
The explorer services cleanup has been completely launched. Some services that are more niche are now hidden behind the Insert Service menu. | Live |
Advanced Explorer Filtering beta feature now supports BrickColor. | Live |
Updates ScaleTo to handle clamped property values better. Within a DataModel session, ScaleTo uses cached values even in the case where a prior call made a property value so small or large that it was clamped. | Live |
Fixes "Convert to Package" plugin endpoint call. | Live |
Adds a boiler template for BulkFaceImporterPlugin. | Pending |
Sets a limit to number of constraints shown when Constraint Details is enabled to improve performance. | Pending |
Fixes
Note | Status |
---|---|
Fixes issue with Jump Links across wall and ceilings. | Live |
Removes memory_apsgpu (GPU Allocations per second) in memory counters. These counters were not being recorded correctly and will remain removed until fixed. | Live |
Fixes smoothing for the SeaLevel tool (Shorelines beta). | Live |
Fixes an issue that prevented the close button of the developer console from being tapped in portrait mode on mobile if it overlapped with another button. | Live |
Fixes SurfaceGui culling behavior for VR. | Live |
Fixes a bug with Advanced Explorer Filtering where wildcard searches didn't mix with property searches. Queries such as Walls.* Locked=true now properly parse. | Live |
Animation Clip Editor now handles editing animations on scaled rigs correctly. | Live |
Fixes offset of scaled character models with TrussParts when climbing. Fix for climbing animation speed is in development. | Live |
Fixes ScaleTo to warn the user when passing a NaN or Inf scale factor rather than putting the model in a bad unrecoverable state. | Live |
Fixes an issue where textures flash when rescaling CanvasGroup on low graphics quality level. | Live |
Fixes raycasts missing terrain in certain cases. | Pending |