Release Notes for 506

Improvements

NoteStatus

Update avatar import to read in face controls via "Extra Attributes" in FBX files.

Live

"FaceControls" is automatically added to the "Head" part of the imported avatar when a dynamic head is successfully imported.

Live

Renders pathfinding link

Live

Adding pathfinding link to Beta.

Live

Adds pathfinding link.

Live

Adds text to pathfinding link

Live

Adds modifiedId to PathWayPoints,

Live

Implemented the new Roblox VR system with the following components :

  • 3rd person and 1st person comfort camera module with vehicle support
  • new in-game menu and player gui interaction
  • support for Oculus Touch and Valve Index controllers
Live

Logpoints now log the script name and line number where they are placed. They are also clickable, bringing them to feature parity with print-based debugging.

Live

Assets by verified creators have a visual indicator in Toolbox.

Live

Added an Explorer context menu item to enable/disable Script and LocalScript instances under the selection.

Live

Add APIs to override built-in terrain material appearance.

Pending

Fixes

NoteStatus

Fixed the transparency of studio icons

Live

Fixed various crashes in physics APIs.

Live

With this change, when Scripts are edited during a debugging session, the breakpoints don't lose their conditions, log expressions and other properties.

Live
  1. Fixed undo/redo when creating/removing/renaming attributes in the properties panel.
  2. Made internal update also track property descriptors instead of instances to fix the dev form problem: https://devforum.roblox.com/t/properties-widget-attributes-behave-badly-with-changehistoryservice/1343162
Live

Use ImageRectOffset and ImageRectSize when displaying images in the 9-Slice Editor.

Live

Mutually recursive types must agree on their type parameters. (This restriction always existed, but caused random behavior if it was broken).

Pending

Improved type inference for tables with an explicit type.

Pending

Fixed a bug where welding a part to a floor where a character was standing could cause the character to start falling for one frame.

Pending