Release Notes for 499

Improvements

NoteStatus

Bones are selectable in the Viewport in the Animation Clip Editor

Live

With this change, Debugger Logpoints (breakpoints with log expressions inside) are easily identifiable by their diamond shaped icons.

Live

Remove Asset URIs from Toolbox

Live

This change allows for a Model to obtain a highlighting effect. This highlighting effect composes of a solid fill color and a pixel width outline effect. Both effects can have an arbitrary color and transparency. The effect can also be selected to be visible through closer objects or only visible when the model is visible.

Pending

Fixes

NoteStatus

Through a series of switching the RelativeTo property is was possible to have a fictitious for on a body that isn't part of the constraint. This has been fixed.

Live

Fix crash when exporting complex model objs

Live

Support for Valve Index controller layout

Live

The Studio Draggers will no longer destroy Motor6D joints when moving one of the two halves of the joint. Instead, the Motor6D joint will have its C0/C1 updated such that the point of rotation is held constant.

This should make editing custom Motor6D based character rigs significantly easier.

Live

Refactor properties widget to use submitTask task.

Live

Fixed a bug that opening a script editor will reset undo/redo's shortcuts.

Live