Release Notes for 461

Improvements

NoteStatus

Added a new property IncludeOffSale to CatalogSearchParams to allow searching for offsale items with AvatarEditorService:SearchCatalog()

Live

Added the capability to create different modes of attachment placement at creation time.

Live

Foot slide due to bad blending/timewarping between default walk and run animation (visible for instance when setting the humanoid speed to 2) was addressed with an update in the Animate script

Live

It is now possible to use Step Over/Step Out/Step Into debugger commands inside a coroutine

Pending

Improved indoor specular IBL

Pending

Clouds Studio Beta Feature for initial phase 1a-b

Pending

To activate VR when using a SteamVR compatible headset, SteamVR must now already be running when Client/Studio are launched. This is intended to make the VR interactions with Roblox platform more intentional, so that when you want to use it you can start SteamVR manually instead of Client/Studio starting it automatically.

Pending

Fixes

NoteStatus

Fixed the wrong behavior of the Servo Motor when angular motion is limited in Hinge and Cylindrical Constraints. The wrong behaviors of the visualization of the servo limits and the target angles were also fixed.

Live

Addressing WeldConstraint issues in Team Create

Live

Luau Types: fixed a bug that prevented a scope from being typechecked after a duplicate type definition error had been reported.

Live

Removed automatic deselection of gamepad selected UI elements when they move offscreen

Live

Enable a new improve collision pipeline to speed up simulation of large collections of welded parts.

Pending