Improvements
Note | Status |
---|---|
Improve performance of lighting update on mobile devices with PowerVR GPUs | Live |
Luau now supports continue statement in all loops; instead of breaking out of the loop, the statement skips the rest of the current loop iteration and continues with the next iteration. Note that for this statement to work in Studio, you have to be opted into Luau VM beta. | Live |
Fix macOS texture stretching issues | Live |
Hide streaming properties in workspace when streaming is disabled. | Live |
Improve performance of lighting update on mobile devices with PowerVR GPUs | Live |
Deprecated plugin:GetStudioUserId() in favor of StudioService:GetUserId() | Live |
Fixes
Note | Status |
---|---|
Fixed occasional crash when using the typed lua beta feature in Studio. | Live |
Improve CSG/MeshPart physics memory usage when using identical but rescaled meshes. | Live |
Fixes a crash that could occasionally happen when working within the ScriptEditor. | Live |