Improvements
Note | Status |
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Developers can choose to have players in streaming enabled games pause when the minimum radius is not present around the player. The pause is a client-side physics pause, preventing the player from moving. Only physics for parts that are owned by the player are paused. Networking and scripting is unaffected. Must be enabled via workspace property. | Live |
A Toast notification will now appear when a package fails to Auto-update in edit mode in Studio. | Live |
Add ViewportFrame properties: Ambient, LightColor, LightDirection | Pending |
Optimized Lua IsA function calls; they are now ~2x faster | Pending |
Fixes
Note | Status |
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Developer should be able to import small (<100) triangles without a crash | Live |
Fixed Humanoid:MoveTo with cameraRelative set to true when the camera is facing straight down. | Live |
Correctly handle invalid values entered in Properties widget | Live |
Fixed an crash during autocomplete on first line of a script | Live |
Fixed ColorSequence dialog's Close button display text | Live |
Fixed being unable to scroll in some Game Settings pages if the previous page did not have a scrollbar | Live |
Attempted to work around a (seemingly random) crash due to D3D11/driver refusing to work with DXGI_ERROR_DEVICE_REMOVED errors all over the place. | Pending |
changing in renderFidelity is immediately picked up by rendering engine | Pending |
Fixed Sun and Moon looking flat when the camera is far away from origin. | Pending |
Change CharacterAdded signal ordering such that the CharacterAdded signal is fired after the Character has been added to the DataModel and the Character rig and appearance has been fully initialized before this point. | Pending |