Release Notes for 382

Improvements

NoteStatus

Add new BillboardGui properties for controlling scaling

Live

Update Players:GetNameFromUserIdAsync and Players:GetUserIdFromNameAsync to short-circuit and return value from Player instance if the player is in the game.

Live

Add a PixelsPerStud property to SurfaceGui that automatically scales with part size.

Live

Auto-update packages will not update more frequently

Live

MeshParts can now be rendered at different levels of detail depending on distance to player. LODs are generated automatically for every new mesh imported from file or can be added to any existing meshPart. Adding LODs to a part imported before this change will create and assign a new AssetID to the part which will lead to moderation.

Pending

Fixes

NoteStatus

Fixed bug where models pop after moving the Lower Torso in Animation Editor

Live

Fixed an issue with animation root joint translation scaling for imported FBX animations.

Live

Fix a bug where you could not create welds on selected parts if they were canCollide = false.

Live

Fixed BrickColor.palette throwing the wrong error message

Live

Minor text changes in make private dialog in game settings

Live

Make developer console render over top of disconnect prompt

Live

Fixed Roblox failing to load many files when installed under a directory junction on Windows. Beware! Roblox will not recognize junctions as symlinks anymore!

Pending